Meta platforms technologies, llc (20240205421). SYSTEMS AND METHODS OF IMPROVING DATA STREAM PROCESSING ACCORDING TO A FIELD-OF-VIEW simplified abstract
Contents
- 1 SYSTEMS AND METHODS OF IMPROVING DATA STREAM PROCESSING ACCORDING TO A FIELD-OF-VIEW
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 SYSTEMS AND METHODS OF IMPROVING DATA STREAM PROCESSING ACCORDING TO A FIELD-OF-VIEW - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Prior Art
- 1.11 Frequently Updated Research
- 1.12 Questions about the Technology
- 1.13 Original Abstract Submitted
SYSTEMS AND METHODS OF IMPROVING DATA STREAM PROCESSING ACCORDING TO A FIELD-OF-VIEW
Organization Name
meta platforms technologies, llc
Inventor(s)
Kyunghun Jung of Sunnyvale CA (US)
Kyungho Kim of San Jose CA (US)
SYSTEMS AND METHODS OF IMPROVING DATA STREAM PROCESSING ACCORDING TO A FIELD-OF-VIEW - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240205421 titled 'SYSTEMS AND METHODS OF IMPROVING DATA STREAM PROCESSING ACCORDING TO A FIELD-OF-VIEW
Simplified Explanation
The patent application describes systems, methods, and computer-readable media for improving data stream processing based on the field of view of users in a localized map. Servers track the position of users and adjust the bit rate of audio/video data based on the user's field of view and position.
- Servers maintain the relative position of users in a localized map.
- Servers receive audio/video data from one user and field-of-view data from another user.
- Servers transmit rendering data to adjust the bit rate of the audio/video data based on the field of view and user's position.
Key Features and Innovation
- Real-time adjustment of audio/video bit rate based on user's field of view.
- Optimization of data stream processing for multiple users in a localized map.
- Enhanced user experience by adapting rendering data according to relative positions.
Potential Applications
This technology can be applied in virtual reality systems, online gaming, video conferencing, and augmented reality applications.
Problems Solved
- Ensures optimal data streaming for users with different field of views.
- Enhances user experience by providing high-quality audio/video based on user positions.
Benefits
- Improved user experience in virtual environments.
- Efficient data processing for multiple users in a localized map.
- Enhanced communication in online platforms.
Commercial Applications
Potential commercial applications include virtual reality gaming platforms, video conferencing software, and augmented reality applications for training and simulations.
Prior Art
Readers can explore prior art related to data stream processing, audio/video optimization, and user positioning technologies in virtual environments.
Frequently Updated Research
Stay updated on advancements in data stream processing, user experience optimization, and virtual reality technologies for potential improvements in this field.
Questions about the Technology
How does this technology impact user engagement in virtual environments?
This technology enhances user engagement by providing high-quality audio/video based on user positions, creating a more immersive experience.
What are the potential challenges in implementing this technology across different devices?
Implementing this technology across various devices may pose challenges in ensuring compatibility and seamless data transmission between devices.
Original Abstract Submitted
systems, methods, and computer readable media for improving data stream processing according to a field-of-view (fov) may include one or more servers that maintain a relative position of each of a plurality of users with respect to a localized map. the server(s) may receive, from a first device, audio/video (a/v) data of a first user of the plurality of users. the server(s) may receive, from a second device, data indicative of a field-of-view (fov) of a second user of the plurality of users. the server(s) may transmit, to the second device, rendering data corresponding to the first a/v data at a bit rate selected according to the data indicative of the fov and/or a relative position of the second user with respect to the localized map.