Meta Platforms Technologies, LLC (20240346772). Occlusion of Virtual Objects in Augmented Reality by Physical Objects simplified abstract

From WikiPatents
Jump to navigation Jump to search

Occlusion of Virtual Objects in Augmented Reality by Physical Objects

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Steve John Clohset of San Francisco CA (US)

Warren Andrew Hunt of Woodinville WA (US)

Occlusion of Virtual Objects in Augmented Reality by Physical Objects - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240346772 titled 'Occlusion of Virtual Objects in Augmented Reality by Physical Objects

Simplified Explanation: The patent application describes systems and methods for occluding virtual objects in an augmented reality environment. This involves determining which parts of physical objects should block virtual objects from the user's viewpoint.

  • Generates a distance map for a physical object
  • Determines the location of a virtual object in the artificial reality environment
  • Identifies which parts of the physical object should block the virtual object
  • Renders a display image showing the occlusion of the virtual object by the physical object

Key Features and Innovation:

  • Utilizes distance maps to determine occlusion of virtual objects by physical objects
  • Enhances the realism of augmented reality environments by accurately blocking virtual objects
  • Improves user experience by creating more immersive and interactive augmented reality scenarios

Potential Applications:

  • Augmented reality gaming
  • Virtual training simulations
  • Architectural visualization
  • Medical training and simulations
  • Industrial design and prototyping

Problems Solved:

  • Enhances the realism of augmented reality environments
  • Improves user experience by accurately occluding virtual objects
  • Solves the challenge of integrating virtual and physical objects seamlessly in augmented reality

Benefits:

  • Enhanced immersion in augmented reality experiences
  • Improved interaction between virtual and physical elements
  • Greater realism and accuracy in augmented reality simulations

Commercial Applications: Augmented Reality Occlusion Technology: Enhancing User Experience and Realism

Questions about Augmented Reality Occlusion Technology: 1. How does this technology improve the user experience in augmented reality environments? 2. What potential applications can benefit the most from this occlusion technology?

Frequently Updated Research: Stay updated on advancements in augmented reality occlusion technology to ensure the most cutting-edge applications and benefits.


Original Abstract Submitted

systems and methods for occluding virtual objects in an augmented reality environment are described. a method includes generating a distance map associated with a physical object, determining a location of a virtual object in an artificial-reality environment, determining, based at least in part upon the distance map and the location of the virtual object, a first portion of the physical object that is closer than a first portion of the virtual object from the viewpoint of the user, determining a second portion of the virtual object that is not obscured by the physical object from the viewpoint of the user, and rendering a display image. the display image comprises a first set of pixels corresponding to the first portion of the physical object in a first state, and the display image comprises a second set of pixels corresponding to the second portion of the virtual object in a second state.