Meta Platforms Technologies, LLC (20240338070). Platformization Of Mixed Reality Objects In Virtual Reality Environments simplified abstract

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Platformization Of Mixed Reality Objects In Virtual Reality Environments

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Christopher Richard Tanner of Highlands Ranch CO (US)

Amir Mesguich Havilio of San Francisco CA (US)

Michelle Pujals of Los Gatos CA (US)

Platformization Of Mixed Reality Objects In Virtual Reality Environments - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240338070 titled 'Platformization Of Mixed Reality Objects In Virtual Reality Environments

The abstract describes a method that involves transitioning to a virtual reality environment of a VR application, accessing attribute information of real-world objects near a VR display device, determining mixed reality functionalities applicable to each real-world object based on its attributes, and rendering the VR environment with MR objects corresponding to the real-world objects.

  • Receiving an instruction to transition to a VR environment of a VR application
  • Accessing attribute information of real-world objects near a VR display device
  • Determining mixed reality functionalities applicable to each real-world object based on its attributes
  • Rendering the VR environment with MR objects corresponding to the real-world objects
  • Each MR object includes a MR functionality applicable to the corresponding real-world object
      1. Potential Applications:

- Enhanced virtual reality experiences - Augmented reality applications - Interactive educational tools - Training simulations - Architectural visualization

      1. Problems Solved:

- Bridging the gap between virtual and real-world environments - Enhancing user immersion in VR experiences - Providing contextual information about real-world objects in VR

      1. Benefits:

- Improved user engagement - Enhanced learning experiences - Real-time interaction with real-world objects in VR - Seamless integration of virtual and real-world elements

      1. Commercial Applications:
        1. Title: Enhanced Virtual Reality Experiences for Training and Education

The technology can be utilized in industries such as education, training, gaming, and architecture to create more immersive and interactive virtual reality experiences. This can lead to increased user engagement, better retention of information, and more effective training simulations.

      1. Prior Art:

Prior art related to this technology may include research on mixed reality applications, virtual reality environments, and object recognition in augmented reality.

      1. Frequently Updated Research:

Researchers are constantly exploring new ways to integrate real-world objects into virtual reality environments, improving the user experience and expanding the applications of mixed reality technologies.

        1. Questions about Mixed Reality in Virtual Reality:

1. How does this technology impact the user experience in virtual reality environments?

  - This technology enhances user immersion by incorporating real-world objects into virtual reality, creating a more interactive and engaging experience.

2. What are the potential educational applications of mixed reality in virtual reality environments?

  - Mixed reality in virtual reality can be used for interactive educational tools, training simulations, and architectural visualization, providing a more immersive learning experience.


Original Abstract Submitted

in one embodiment, a method includes receiving an instruction to transition to a first virtual reality (vr) environment of a first vr application, accessing attribute information of one or more real-world objects in a real-world environment proximate to a vr display device, determining, for each of the one or more real-world objects, one or more first mixed reality (mr) functionalities applicable to the real-world object based on its attribute information, and rendering, for one or more displays of the vr display device, the first vr environment with one or more mr objects corresponding to the one or more real-world objects, wherein each mr object comprises one of the first mr functionalities applicable to the corresponding real-world object.