Meta Platforms Technologies, LLC (20240316454). Player-Tracking Video Game Editor simplified abstract

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Player-Tracking Video Game Editor

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

[[:Category:Jakub Mirovsk� of Praha (CZ)|Jakub Mirovsk� of Praha (CZ)]][[Category:Jakub Mirovsk� of Praha (CZ)]]

[[:Category:Ján Ilavsk� of Prague (CZ)|Ján Ilavsk� of Prague (CZ)]][[Category:Ján Ilavsk� of Prague (CZ)]]

Joshua Joynes of Prague (CZ)

Matej Osanec of Praha (CZ)

[[:Category:Peter Hrinc�r of Tlustice (CZ)|Peter Hrinc�r of Tlustice (CZ)]][[Category:Peter Hrinc�r of Tlustice (CZ)]]

Player-Tracking Video Game Editor - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240316454 titled 'Player-Tracking Video Game Editor

The present disclosure pertains to a player-tracking video game editor that allows for the modification of a three-dimensional virtual game space corresponding to a song.

  • Control lighting effects for multiple lights in the virtual game space simultaneously.
  • Add arcs and chains in the virtual game space to emphasize long sounds and create multiple haptics effects.
  • Provide a beats-per-minute (BPM) tool for easy identification of beats in a song.
  • Offer real-time preview of modifications to the virtual game space within the editor.
    • Potential Applications:**

This technology can be utilized in music-based video games, virtual reality experiences, and interactive entertainment applications.

    • Problems Solved:**

The editor streamlines the process of modifying the game space to match the audio, enhancing the overall gaming experience.

    • Benefits:**

Enhanced customization options, improved synchronization between audio and visuals, and increased efficiency in game development.

    • Commercial Applications:**

"Player-Tracking Video Game Editor for Music-Based Games: Market Potential and Uses"

    • Prior Art:**

Research into similar video game editors and music visualization tools can provide insights into the development of this technology.

    • Frequently Updated Research:**

Stay updated on advancements in player-tracking technology, audio visualization tools, and virtual reality integration for gaming.

    • Questions about Player-Tracking Video Game Editor:**

1. How does the editor simplify the process of modifying the virtual game space? 2. What are the key features that set this editor apart from other game modification tools?


Original Abstract Submitted

aspects of the present disclosure are directed to a player-tracking video game editor used to modify a three-dimensional virtual game space corresponding to a song. in some implementations, the editor can be used to control lighting effects for multiple lights in the virtual game space, without having to change each light individually. in some implementations, the editor can be used to add arcs (i.e., lines between two blocks intended to emphasize long sounds) and/or chains (i.e., multiple digital targets between two blocks causing multiple haptics effects) in the virtual game space corresponding to the song. in some implementations, the editor can provide a beats-per-minute (bpm) tool that can visualize an audio signal of a song for easy identification of beats. in some implementations, the editor can provide a real-time preview of modifications to the virtual game space, without requiring execution of the video game outside of the editor.