Meta Platforms Technologies, LLC (20240305330). LINE-OF-SIGHT (LoS) COMMUNICATION CAPABILITY FOR A NEAR-EYE DISPLAY DEVICE simplified abstract

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LINE-OF-SIGHT (LoS) COMMUNICATION CAPABILITY FOR A NEAR-EYE DISPLAY DEVICE

Organization Name

Meta Platforms Technologies, LLC

Inventor(s)

Peter Andrew Matsimanis of Menlo Park CA (US)

Nabeel Ahmed of San Jose CA (US)

Bruno Cendon Martin of Palo Alto CA (US)

LINE-OF-SIGHT (LoS) COMMUNICATION CAPABILITY FOR A NEAR-EYE DISPLAY DEVICE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240305330 titled 'LINE-OF-SIGHT (LoS) COMMUNICATION CAPABILITY FOR A NEAR-EYE DISPLAY DEVICE

Simplified Explanation: The patent application describes a wearable device, such as an augmented reality/virtual reality near-eye display, that enables wireless communication for "walkie-talkie" style communication between users. The system can detect other users within range and initiate discreet audio and/or video communication.

  • Uses wireless communication technology for "walkie-talkie" style communication
  • Enables discreet communication between users through audio and/or video modes
  • Detects other users within range and initiates communication
  • Supports unidirectional or bidirectional broadcast modes
  • Allows for capturing and superimposing images in a "walkie talkie selfie" mode

Key Features and Innovation: - Utilizes wireless communication technology for discreet communication between users - Enables users to communicate through audio and/or video modes - Supports both unidirectional and bidirectional broadcast modes - Allows for capturing and superimposing images in a unique "walkie talkie selfie" mode - Detects other users within range and initiates communication automatically

Potential Applications: - Collaborative work environments - Social interactions and gatherings - Emergency response situations - Outdoor activities and sports - Entertainment and gaming industries

Problems Solved: - Facilitates discreet communication between users - Enhances collaboration and coordination in various settings - Improves user experience in augmented reality/virtual reality environments - Increases efficiency in group communication

Benefits: - Enhanced communication capabilities - Improved user experience in wearable technology - Increased efficiency in group communication - Facilitates seamless collaboration in various scenarios

Commercial Applications: Title: "Wireless Communication Wearable Device for Group Communication" This technology can be applied in industries such as: - Augmented reality/virtual reality - Communication and networking - Entertainment and gaming - Wearable technology market

Prior Art: Potential areas to search for prior art related to this technology: - Wearable communication devices - Augmented reality/virtual reality communication systems - Wireless communication technologies

Frequently Updated Research: Stay updated on advancements in: - Wireless communication protocols - Augmented reality/virtual reality integration - Wearable device technology

Questions about Wireless Communication Wearable Device for Group Communication: 1. How does the system detect other users within range for communication? 2. What are the potential security implications of using this technology for group communication?


Original Abstract Submitted

a wearable device such as an augmented reality (ar)/virtual reality (vr) near-eye display device employs wireless communication technology to facilitate “walkie-talkie” style line-of-sight (los) communication between two users or one user and a group of users (unidirectional or bidirectional broadcast mode). the wireless communication may be facilitated by an ultra-wide band (uwb) or comparable wireless communication sub-system. the system may detect another user(s) within range of communication and within a predefined angle-of-arrival (aoa). the communication may be initiated by the user through an input allowing the user to communicate with the other user(s) discretely through audio and/or video modes. in a “walkie talkie selfie” mode, two or more users may capture images of each other, and the images may be superimposed generating a “selfie” of the entire group.