KT&G CORPORATION (20240268483). METHOD AND SYSTEM FOR OUTPUTTING IMAGE FOR VIRTUAL REALITY simplified abstract
Contents
METHOD AND SYSTEM FOR OUTPUTTING IMAGE FOR VIRTUAL REALITY
Organization Name
Inventor(s)
Byeongyong Ahn of Daejeon (KR)
METHOD AND SYSTEM FOR OUTPUTTING IMAGE FOR VIRTUAL REALITY - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240268483 titled 'METHOD AND SYSTEM FOR OUTPUTTING IMAGE FOR VIRTUAL REALITY
The abstract describes a virtual reality device that includes a substrate made of transparent material, a screen, and one or more lenses. The screen has multiple ends capable of adjusting the distance between the substrate and the lenses.
- The virtual reality device includes a substrate made of transparent material.
- A screen is disposed on one surface of the substrate, creating a space between the substrate and a lens.
- One or more lenses are placed on one end of the screen.
- The screen has multiple ends that can adjust the distance between the substrate and the lenses.
Potential Applications: - Virtual reality gaming - Medical simulations - Architectural visualization - Training simulations - Entertainment experiences
Problems Solved: - Enhances user experience in virtual reality environments - Provides more realistic and immersive visuals - Allows for adjustable focus and depth perception
Benefits: - Improved virtual reality experience - Enhanced visual quality - Customizable settings for individual users - Increased comfort during extended use - Potential for new applications and experiences
Commercial Applications: Title: "Innovative Virtual Reality Device for Enhanced User Experience" This technology can be used in various industries such as gaming, healthcare, education, and entertainment. It has the potential to revolutionize how virtual reality is experienced and utilized in different commercial settings.
Questions about Virtual Reality Devices: 1. How does the adjustable distance between the substrate and lenses improve the virtual reality experience? 2. What are the potential limitations of this virtual reality device in terms of user comfort and usability?
Original Abstract Submitted
according to an example, a virtual reality device for providing a virtual reality image to a user includes a substrate made of a transparent material, a screen that is disposed on one surface of the substrate and forms a space between the substrate and a lens, and one or more lenses disposed on one end of the screen, wherein the screen includes a plurality of ends capable of adjusting a distance between the substrate and the lenses.