International Business Machines Corporation (20240347056). VOICE-BASED AUGMENTED REALITY LOCOMOTION simplified abstract

From WikiPatents
Jump to navigation Jump to search

VOICE-BASED AUGMENTED REALITY LOCOMOTION

Organization Name

International Business Machines Corporation

Inventor(s)

Wei Jun Zheng of Shanghai (CN)

Xiao Xia Mao of Shanghai (CN)

Yuan Jin of Shanghai (CN)

Qing Lu of Shanghai (CN)

Xiao Feng Ji of Shanghai (CN)

Steven Lee Fisher-stawinski of Buffalo Grove IL (US)

VOICE-BASED AUGMENTED REALITY LOCOMOTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240347056 titled 'VOICE-BASED AUGMENTED REALITY LOCOMOTION

The patent application describes techniques for voice-based augmented reality locomotion.

  • Receiving a first linguistic input
  • Determining a label and duration associated with the input
  • Converting the label into a heading and the duration into a magnitude in a virtual environment
  • Merging the heading and magnitude in a vector in the virtual environment

Potential Applications: - Virtual reality gaming - Navigation systems for the visually impaired - Training simulations for various industries

Problems Solved: - Enhancing user experience in augmented reality environments - Improving accessibility for individuals with disabilities - Providing more intuitive controls for virtual reality applications

Benefits: - Enhanced immersion in virtual environments - Improved ease of navigation - Increased accessibility for a wider range of users

Commercial Applications: Voice-controlled virtual reality systems for gaming, training, and navigation markets.

Questions about voice-based augmented reality locomotion: 1. How does this technology improve user experience in virtual reality environments? 2. What are the potential applications of voice-based augmented reality locomotion in industries beyond gaming?


Original Abstract Submitted

techniques are described with respect to a system, method, and computer product for voice-based augmented reality locomotion. an associated method includes receiving a first linguistic input; and determining a label and a duration associated with the linguistic input based on an analysis of the first linguistic input. the method further including converting the label into a heading and the duration into a magnitude in a virtual environment; and merging the heading and magnitude in a vector in the virtual environment.