International Business Machines Corporation (20240347056). VOICE-BASED AUGMENTED REALITY LOCOMOTION simplified abstract
Contents
VOICE-BASED AUGMENTED REALITY LOCOMOTION
Organization Name
International Business Machines Corporation
Inventor(s)
Wei Jun Zheng of Shanghai (CN)
Steven Lee Fisher-stawinski of Buffalo Grove IL (US)
VOICE-BASED AUGMENTED REALITY LOCOMOTION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240347056 titled 'VOICE-BASED AUGMENTED REALITY LOCOMOTION
The patent application describes techniques for voice-based augmented reality locomotion.
- Receiving a first linguistic input
- Determining a label and duration associated with the input
- Converting the label into a heading and the duration into a magnitude in a virtual environment
- Merging the heading and magnitude in a vector in the virtual environment
Potential Applications: - Virtual reality gaming - Navigation systems for the visually impaired - Training simulations for various industries
Problems Solved: - Enhancing user experience in augmented reality environments - Improving accessibility for individuals with disabilities - Providing more intuitive controls for virtual reality applications
Benefits: - Enhanced immersion in virtual environments - Improved ease of navigation - Increased accessibility for a wider range of users
Commercial Applications: Voice-controlled virtual reality systems for gaming, training, and navigation markets.
Questions about voice-based augmented reality locomotion: 1. How does this technology improve user experience in virtual reality environments? 2. What are the potential applications of voice-based augmented reality locomotion in industries beyond gaming?
Original Abstract Submitted
techniques are described with respect to a system, method, and computer product for voice-based augmented reality locomotion. an associated method includes receiving a first linguistic input; and determining a label and a duration associated with the linguistic input based on an analysis of the first linguistic input. the method further including converting the label into a heading and the duration into a magnitude in a virtual environment; and merging the heading and magnitude in a vector in the virtual environment.