INTERNATIONAL BUSINESS MACHINES CORPORATION (20240297960). RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION simplified abstract
RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION
Organization Name
INTERNATIONAL BUSINESS MACHINES CORPORATION
Inventor(s)
Sudheesh S. Kairali of Kozhikode (IN)
Sarbajit K. Rakshit of KOLKATA (IN)
Smitha Padmanabhan of KAKKANAD (IN)
Swapnil Dongre of Bangalore (IN)
Manish Anand Bhide of HYDERABAD (IN)
Binoy Thomas of Kozhikode (IN)
RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240297960 titled 'RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION
The abstract describes a computer program product, system, and method for rendering an extended-reality representation of a virtual meeting. This includes generating avatars of participants in the virtual meeting to display in extended-reality, as well as generating a virtual controller corresponding to a real-world controller in a real-world location to display in extended-reality for participant interaction.
- Avatars of participants in a virtual meeting are generated for extended-reality displays.
- A virtual controller corresponding to a real-world controller is created for participant interaction.
- Participant input is received to control the virtual controller, which translates the input to commands for the real-world controller.
- Commands are transmitted to the real-world controller to perform actions in the real-world location based on participant input.
Potential Applications: - Virtual meetings and conferences - Remote collaboration and team-building exercises - Training simulations and educational purposes
Problems Solved: - Enhancing engagement and interaction in virtual meetings - Providing a more immersive and realistic experience for participants - Facilitating remote control of real-world devices or equipment
Benefits: - Improved communication and collaboration among participants - Enhanced user experience in virtual environments - Increased efficiency in controlling real-world devices remotely
Commercial Applications: Title: "Enhancing Virtual Meetings with Extended-Reality Technology" This technology can be utilized in various industries such as: - Virtual event hosting platforms - Remote training and education services - Augmented reality hardware and software development companies
Questions about the technology: 1. How does this technology improve the overall experience of virtual meetings? 2. What are the potential challenges in implementing this technology on a large scale?
Original Abstract Submitted
provided are a computer program product, system, and method for rendering an extended-reality representation of a virtual meeting. an extended reality representation is generated of a virtual meeting including avatars associated with participants in the virtual meeting to render in extended-reality displays of the participants. an extended-reality representation of a virtual controller corresponding to a real-world controller in a real-world location is generated to render in at least one extended-reality display of at least one participant in the virtual meeting. participant input is received from one of the at least one participant to control the virtual controller. the participant input is translated to control the virtual controller to commands to control the real-world controller. the commands are transmitted to the real-world controller at the real-world location to control the real-world controller to perform actions in the real-world location to carry out the transmitted commands.