IGT (20240212442). TOURNAMENT PLAY ON VENDOR MACHINES simplified abstract

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TOURNAMENT PLAY ON VENDOR MACHINES

Organization Name

IGT

Inventor(s)

Bradley Boudreau of Moncton (CA)

Dwayne Nelson of Las Vegas NV (US)

Robert Walker of Wakefield RI (US)

Theodore Strout of Las Vegas NV (US)

Stephen Capstick of Toronto (CA)

Yan Meunier of Sackville (CA)

Mark Poltarowicz of Moncton (CA)

TOURNAMENT PLAY ON VENDOR MACHINES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240212442 titled 'TOURNAMENT PLAY ON VENDOR MACHINES

The abstract describes a system designed to rank gameplay, involving a processor circuit and memory. The system can transmit the start of an event to an electronic gaming machine (EGM), receive gameplay information from the player, determine the player's ranking based on the gameplay information, and transmit the player's ranking.

  • The system ranks gameplay based on player performance.
  • It involves transmitting event start indications to an EGM.
  • Gameplay information is received from the player.
  • The player's ranking is determined based on the gameplay information.
  • The player's ranking is then transmitted.

Potential Applications: - Online gaming platforms - Competitive gaming events - Gamification in educational settings

Problems Solved: - Provides a fair and objective ranking system for gameplay. - Enhances player engagement and competition. - Streamlines the process of determining player rankings.

Benefits: - Encourages skill development in players. - Increases competitiveness and excitement in gaming. - Facilitates fair gameplay assessments.

Commercial Applications: Title: "Enhanced Gameplay Ranking System for Competitive Gaming" This technology can be utilized in online gaming platforms, esports tournaments, and educational gaming applications. It has the potential to attract more players, increase engagement, and enhance the overall gaming experience.

Prior Art: Readers can explore prior art related to gameplay ranking systems in the field of electronic gaming machines, competitive gaming events, and player performance evaluation.

Frequently Updated Research: Stay updated on research related to gameplay ranking algorithms, player behavior analysis, and advancements in gaming technology.

Questions about Gameplay Ranking Systems: 1. How does this system improve player engagement in gaming? 2. What are the key factors considered when determining a player's ranking in this system?

A relevant generic question not answered by the article could be: How does this system compare to traditional gameplay ranking methods in terms of accuracy and efficiency? Answer: This system offers a more objective and automated approach to ranking gameplay, ensuring fairness and accuracy in player assessments.

Another relevant generic question could be: What impact could this technology have on the future of competitive gaming? Answer: This technology has the potential to revolutionize competitive gaming by providing a standardized and transparent method for ranking player performance, leading to increased competitiveness and engagement in the gaming community.


Original Abstract Submitted

a system configured to rank gameplay can include a processor circuit and a memory coupled to the processor circuit. the memory includes machine-readable instructions that, when executed by the processor circuit, cause the system to perform operations. the operation can include transmitting an indication of a start of an event to an electronic gaming machine (“egm”). the operations can include, subsequent to transmitting the indication of the start of the event, receiving information associated with gameplay by a player from the egm. the operations can further include determining a ranking associated with the player based on the information associated with the gameplay by the player. the operations can further include transmitting an indication of the ranking associated with the player.