Hole-In-One Media, Inc. (20240346484). COMPUTERIZED SYSTEM AND METHOD FOR PROVIDING AN ACTIVITY BASED, INTERACTIVE CRYPTOCURRENCY AND NFT MARKETPLACE simplified abstract

From WikiPatents
Jump to navigation Jump to search

COMPUTERIZED SYSTEM AND METHOD FOR PROVIDING AN ACTIVITY BASED, INTERACTIVE CRYPTOCURRENCY AND NFT MARKETPLACE

Organization Name

Hole-In-One Media, Inc.

Inventor(s)

Kevin R. Imes of Austin TX (US)

COMPUTERIZED SYSTEM AND METHOD FOR PROVIDING AN ACTIVITY BASED, INTERACTIVE CRYPTOCURRENCY AND NFT MARKETPLACE - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240346484 titled 'COMPUTERIZED SYSTEM AND METHOD FOR PROVIDING AN ACTIVITY BASED, INTERACTIVE CRYPTOCURRENCY AND NFT MARKETPLACE

The disclosed systems and methods introduce a unique framework for an activity-based interactive cryptocurrency and non-fungible token (NFT) marketplace. Users can earn cryptocurrency and exclusive NFTs based on their real-world or digital activities, recorded through on-site video capabilities.

  • Users can receive cryptocurrency and exclusive NFTs based on their activities, captured through on-site video recording.
  • Specific cryptocurrency rewards can be allocated for playing or winning at a venue.
  • Users can obtain NFTs associated with their on-site activities or recordings.

Potential Applications: - Gamification of real-world and digital activities - Incentivizing user engagement through cryptocurrency and NFT rewards

Problems Solved: - Encouraging user participation and interaction - Providing tangible rewards for user activities

Benefits: - Increased user engagement and retention - Unique and personalized rewards for users

Commercial Applications: Title: "Enhancing User Engagement Through Activity-Based Cryptocurrency and NFT Marketplace" This technology can be utilized in various industries such as gaming, entertainment, and marketing to incentivize user participation and drive engagement.

Questions about the technology: 1. How does the framework ensure the authenticity and accuracy of user activities for rewarding cryptocurrency and NFTs? 2. What measures are in place to prevent fraudulent activities or attempts to manipulate the system?

Frequently Updated Research: Stay updated on the latest trends in gamification, cryptocurrency rewards, and NFT marketplaces to enhance the effectiveness of this technology.


Original Abstract Submitted

the disclosed systems and methods provide a novel framework for an activity based interactive cryptocurrency and non-fungible token (nft) marketplace. the disclosed framework provides a computational environment where a user's real-world and/or digital activity can cause the user to be provided with a quantity and/or a value of cryptocurrency, as well as granted exclusive rights to an nft that captures their real-world activity. the disclosed systems and methods can utilize on-site video recording capabilities that enables users to have their activities recorded (or captured) for the purposes of determining whether they are to be rewarded with a digital asset(s). in some embodiments, users can be granted specifically created and allocated cryptocurrency for playing a venue and/or winning a completion at a venue; and in some embodiments, users can obtain a nft associated with their on-site activity/recording.