HONDA MOTOR CO., LTD. (20240273818). VIRTUAL SPACE PRODUCTION APPARATUS simplified abstract
Contents
VIRTUAL SPACE PRODUCTION APPARATUS
Organization Name
Inventor(s)
Kazuya Konada of Wako-shi (JP)
Takashi Yanagi of Wako-shi (JP)
Ryosuke Yamazaki of Wako-shi (JP)
VIRTUAL SPACE PRODUCTION APPARATUS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240273818 titled 'VIRTUAL SPACE PRODUCTION APPARATUS
The abstract describes a virtual space production apparatus that provides audio-visual information to an occupant of a moving body, generates vibration load through an SUS actuator, and is controlled by a VR controller. The apparatus also includes an information obtainer that detects the presence of a passerby in the monitoring region and adjusts the simulation experience accordingly.
- AV device provides audio-visual information to the occupant of a moving body.
- SUS actuator generates vibration load related to the movement of the body.
- VR controller controls the AV device and SUS actuator.
- Information obtainer detects the presence of a passerby in the monitoring region.
- Simulation experience is adjusted based on the presence or absence of a passerby.
Potential Applications: - Entertainment industry for immersive experiences. - Virtual reality gaming. - Training simulations for various industries. - Rehabilitation and therapy programs. - Virtual tours and experiences for tourism.
Problems Solved: - Enhances the immersive experience by adjusting based on the presence of a passerby. - Provides a more realistic and interactive virtual space experience.
Benefits: - Increased engagement and immersion for users. - Customized experiences based on real-world interactions. - Enhanced entertainment and training applications. - Improved user satisfaction and enjoyment.
Commercial Applications: "Virtual Space Production Apparatus for Enhanced Immersive Experiences in Entertainment, Gaming, Training, and Rehabilitation Industries"
Questions about Virtual Space Production Apparatus: 1. How does the presence of a passerby affect the simulation experience? 2. What are the potential safety considerations when using this technology in public spaces?
Frequently Updated Research: Stay updated on advancements in virtual reality technology and applications for enhanced user experiences.
Original Abstract Submitted
a virtual space production apparatus includes: an audio visual (av) device configured to provide av information to an occupant of a moving body; an sus actuator configured to generate load relating to vibration of the moving body; a vr controller configured to control the av device and the sus actuator; and an information obtainer configured to obtain presence-absence information indicating presence or absence of a passerby in a monitoring region of the moving body, and produces a simulated experience for the occupant in a virtual space by driving the av device and the sus actuator when providing a vr service. when the passerby is present in the monitoring region, the vr controller reduces a drive amount of the sus actuator to an amount smaller than that in a normal state that is a state in which the presence information is not obtained.