Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. (20240348999). Apparatus and Method for Multi Device Audio Object Rendering simplified abstract

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Apparatus and Method for Multi Device Audio Object Rendering

Organization Name

Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V.

Inventor(s)

Andreas Walther of Erlangen (DE)

Sebastian Meyer of Erlangen (DE)

Hanne Stenzel of Erlangen (DE)

Julian Klapp of Erlangen (DE)

[[:Category:Marvin Tr�mper of Erlangen (DE)|Marvin Tr�mper of Erlangen (DE)]][[Category:Marvin Tr�mper of Erlangen (DE)]]

Apparatus and Method for Multi Device Audio Object Rendering - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240348999 titled 'Apparatus and Method for Multi Device Audio Object Rendering

Simplified Explanation:

This patent application describes an apparatus that generates audio channels for a reproduction device from audio object signals associated with different audio objects. The apparatus determines rendering information based on the position of the reproduction device and the audio objects, as well as the device's capability to replay spatial sound. It then generates the audio channels accordingly.

  • The apparatus generates audio channels for a reproduction device from audio object signals.
  • It determines rendering information based on the position of the reproduction device and audio objects.
  • The apparatus also considers the device's capability to replay spatial sound.
  • Audio channels are generated based on the rendering information obtained.

Key Features and Innovation:

  • Generation of audio channels based on the position of the reproduction device and audio objects.
  • Consideration of the device's capability to replay spatial sound.
  • Customized audio channel generation for an enhanced listening experience.

Potential Applications:

  • Surround sound systems
  • Virtual reality audio
  • Gaming consoles

Problems Solved:

  • Ensuring accurate spatial audio reproduction
  • Enhancing the immersive audio experience for users

Benefits:

  • Improved audio quality
  • Enhanced spatial sound reproduction
  • Customized audio experience based on device capabilities and object positions

Commercial Applications:

Spatial audio technology can be utilized in various industries such as entertainment, gaming, virtual reality, and audio production. This innovation can enhance the user experience and provide a competitive edge in the market.

Questions about Spatial Audio Technology: 1. How does spatial audio technology improve the user experience? 2. What are the potential challenges in implementing spatial audio technology in different devices?


Original Abstract Submitted

an apparatus for generating one or more audio channels for a reproduction device from one or more audio object signals is provided. each of the one or more audio object signals is associated with an audio object of one or more audio objects. the apparatus is configured to determine first rendering information depending on a position of the reproduction device and depending on a position of each audio object of the one or more audio objects. moreover, the apparatus is configured to determine second rendering information depending on a capability of the reproduction device to replay spatial sound. furthermore, the apparatus is configured to generate the one or more audio channels from the one or more audio object signals depending on the first rendering information and depending on the second rendering information.