D&M Holdings, Inc. (20240348673). System and Method for Synchronizing Networked Rendering Devices simplified abstract

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System and Method for Synchronizing Networked Rendering Devices

Organization Name

D&M Holdings, Inc.

Inventor(s)

Douglas Mckenzie of Newtown (AU)

System and Method for Synchronizing Networked Rendering Devices - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240348673 titled 'System and Method for Synchronizing Networked Rendering Devices

Simplified Explanation: The patent application describes a method for synchronizing two media rendering devices in a network by exchanging audio sample index values to account for transmission latency.

  • The second media rendering device requests the current audio sample index from the first device.
  • The first device responds with its internal sample index value.
  • The second device calculates transmission latency and estimates an updated sample index value for the first device.

Key Features and Innovation:

  • Synchronization of media rendering devices in a network.
  • Exchange of audio sample index values to adjust for transmission latency.

Potential Applications: This technology can be used in:

  • Multi-room audio systems.
  • Live streaming events.
  • Virtual reality applications.

Problems Solved:

  • Ensures synchronized playback across multiple devices.
  • Compensates for transmission delays in networked systems.

Benefits:

  • Improved audio-visual synchronization.
  • Seamless user experience in multi-device setups.

Commercial Applications: Title: Synchronized Media Rendering Technology for Enhanced User Experience This technology can be applied in:

  • Home entertainment systems.
  • Professional audio production.
  • Gaming consoles.

Prior Art: Researchers can explore prior art related to audio synchronization methods in networked devices.

Frequently Updated Research: Stay updated on advancements in audio synchronization technologies for networked devices.

Questions about Synchronized Media Rendering Technology 1. How does this technology improve user experience in multi-device setups?

  - This technology ensures that audio and video playback remains synchronized across different devices, enhancing the overall user experience.

2. What are the potential challenges in implementing synchronized media rendering in networked systems?

  - Challenges may include dealing with varying network latencies and ensuring seamless communication between devices.


Original Abstract Submitted

a second media rendering device in a network is synchronized with a first media rendering device in the network. at a first time s, the second media rendering device sends a request for a current audio sample index from the first media rendering device. the first media rendering device receives the request for the current audio sample index from the second media rendering device. the first media rendering device sends a message including a first current audio sample index equal to a value for a first media rendering device internal sample index. at a second time s the second media rendering device receives the first current sample index value from the first media rendering device. the second media rendering device determines a transmission latency, and estimates an updated first media rendering device internal sample index value.