Apple inc. (20240311952). Blitting a Locked Object simplified abstract

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Blitting a Locked Object

Organization Name

apple inc.

Inventor(s)

Thomas G. Salter of Foster City CA (US)

Gregory Patrick Lane Lutter of Boulder Creek CA (US)

Blitting a Locked Object - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240311952 titled 'Blitting a Locked Object

The abstract describes a method performed on an electronic device with a controller and a display. The method involves identifying a first object in a first memory that meets a locked criterion, transferring pixel values of the first object to a second memory, and displaying the first object on the display. Additionally, the method includes rendering a second object that does not meet the locked criterion using a graphics processing unit.

  • Identification of a first object in memory that meets a locked criterion
  • Transfer of pixel values of the first object to a second memory
  • Displaying the first object on the display
  • Rendering a second object that does not meet the locked criterion using a graphics processing unit
  • Blitting is less computationally expensive compared to GPU rendering

Potential Applications: - Video game development - Augmented reality applications - Virtual reality experiences

Problems Solved: - Efficient rendering of objects based on specific criteria - Optimizing computational resources for graphics processing

Benefits: - Improved performance in displaying objects on a screen - Enhanced user experience in interactive applications

Commercial Applications: Title: "Efficient Object Rendering Technology for Enhanced User Experience" This technology can be utilized in industries such as gaming, entertainment, and virtual simulations to improve graphics rendering efficiency and overall user experience.

Questions about the technology: 1. How does this technology impact the performance of electronic devices? - This technology enhances performance by efficiently rendering objects based on specific criteria, leading to improved user experience. 2. What are the potential cost savings associated with implementing this technology? - Implementing this technology can lead to cost savings by optimizing computational resources for graphics processing and improving overall efficiency.


Original Abstract Submitted

a method is performed at an electronic device with a controller and a display. the method includes identifying, within a first memory, a first object that satisfies a locked criterion. for example, the first object corresponds to a head-locked object or a body-locked object. the first object is associated with a first plurality of pixel values. the method includes blitting, via the controller, the first plurality of pixel values from the first memory to a second memory. the method includes displaying, on the display, the first object by obtaining the first plurality of pixel values from the second memory. in some implementations, the method includes rendering, via a graphics processing unit (gpu), a second object that does not satisfy the locked criterion, such as a world-locked object. as compared with gpu rendering, blitting is less computationally expensive.