Apple inc. (20240284137). Location Based Audio Rendering simplified abstract

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Location Based Audio Rendering

Organization Name

apple inc.

Inventor(s)

Shai Messingher Lang of Santa Clara CA (US)

Symeon Delikaris Manias of Los Angeles CA (US)

Location Based Audio Rendering - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240284137 titled 'Location Based Audio Rendering

The method described in the abstract involves determining a user's location, selecting a virtual playback format based on that location, including the position of a virtual speaker fixed in the user's environment, and creating an acoustic model based on the user's location. Audio is then rendered at the playback device using the acoustic model and virtual playback format.

  • Determining user location
  • Selecting virtual playback format based on user location
  • Creating acoustic model based on user location
  • Rendering audio at playback device using acoustic model and virtual playback format

Potential Applications: - Virtual reality gaming - Immersive audio experiences - Virtual tours and simulations - Audio-based navigation systems

Problems Solved: - Enhancing user experience in virtual environments - Providing realistic audio simulations - Improving spatial awareness in virtual settings

Benefits: - Enhanced immersion - Realistic audio effects - Improved user engagement - Enhanced spatial perception

Commercial Applications: Title: "Enhanced Virtual Audio Experiences for Entertainment and Navigation" This technology can be utilized in virtual reality gaming, virtual tours, audio-based navigation systems, and other applications that require realistic audio simulations. The market implications include increased demand for immersive audio technologies in entertainment and navigation industries.

Questions about the technology: 1. How does this technology improve user experience in virtual environments? - This technology enhances user experience by providing realistic audio simulations that improve immersion and spatial perception. 2. What are the potential commercial applications of this technology? - The technology can be used in virtual reality gaming, virtual tours, audio-based navigation systems, and other applications that require immersive audio experiences.


Original Abstract Submitted

a method may include determining a location of a user, determining a virtual playback format based on the location of the user, where the virtual playback format includes a position of a virtual speaker that is fixed in an environment of the user, and determining an acoustic model based on the location of the user. the method also includes rendering audio at the playback device based on the acoustic model and the virtual playback format.