Apple inc. (20240275938). Motion Dependent Display simplified abstract

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Motion Dependent Display

Organization Name

apple inc.

Inventor(s)

Benjamin Breckin Loggins of San Francisco CA (US)

Motion Dependent Display - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240275938 titled 'Motion Dependent Display

The method described in the abstract involves using acceleration signals from sensors in headphone devices to determine head orientation relative to a display screen, control rendering of a three-dimensional scene, and output the scene for display.

  • Obtaining a first acceleration signal from a sensor in a first headphone device
  • Obtaining a second acceleration signal from a sensor in a second headphone device
  • Determining head orientation based on the acceleration signals
  • Controlling rendering of a three-dimensional scene based on head orientation
  • Outputting the three-dimensional scene for display on a screen

Potential Applications: - Virtual reality gaming - Augmented reality experiences - Training simulations - Medical imaging visualization - Architectural design and walkthroughs

Problems Solved: - Enhancing user experience in virtual environments - Improving accuracy of head tracking in VR/AR systems - Providing more immersive and interactive content

Benefits: - Enhanced realism in virtual experiences - Greater control and interaction with digital environments - Improved user engagement and immersion

Commercial Applications: Title: "Enhancing Virtual Experiences with Headphone-Based Orientation Control" This technology could be used in the gaming industry, entertainment sector, education and training fields, and various other industries where immersive digital experiences are valuable.

Questions about the technology: 1. How does this method improve the accuracy of head tracking in virtual reality systems? 2. What are the potential limitations of using acceleration sensors in headphone devices for head orientation detection?


Original Abstract Submitted

a method includes obtaining a first acceleration signal from a first acceleration sensor located in a first headphone device and obtaining a second acceleration signal from a second acceleration sensor located in a second headphone device. the method also includes determining a head orientation relative to a display screen based on the first acceleration signal and the second acceleration signal, controlling rendering of a three-dimensional scene based on the head orientation relative to the display screen, and outputting the three-dimensional scene for display on the display screen.