Apple inc. (20240221296). Inferred Shading simplified abstract
Contents
Inferred Shading
Organization Name
Inventor(s)
Andrew P. Mason of Cottesloe (AU)
Olivier Soares of San Jose CA (US)
Haarm-Pieter Duiker of San Francisco CA (US)
John S. Mccarten of Wellington (NZ)
Inferred Shading - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240221296 titled 'Inferred Shading
The abstract of the patent application describes a method for rendering an avatar in a selected environment by utilizing an inferred shading network based on various inputs such as expression geometry, head pose, camera angle, and lighting representation.
- Inputs such as expression geometry, head pose, camera angle, and lighting representation are used to determine the shading network for rendering the avatar.
- The inferred shading network generates a texture of the face to be used in rendering the avatar.
- Lighting representation is obtained from lighting latent variables derived from an environment autoencoder trained on images with different lighting conditions.
Potential Applications: - Virtual reality applications - Video game development - Augmented reality experiences
Problems Solved: - Enhancing realism in avatar rendering - Improving lighting effects in virtual environments
Benefits: - Enhanced user experience in virtual environments - Realistic representation of avatars - Improved visual quality in virtual reality applications
Commercial Applications: Title: Advanced Avatar Rendering Technology for Virtual Environments This technology can be used in various commercial applications such as virtual reality gaming, virtual meetings, virtual try-on experiences for retail, and virtual tours for real estate.
Questions about Avatar Rendering Technology: 1. How does the inferred shading network improve the rendering of avatars in virtual environments? The inferred shading network uses inputs such as expression geometry, head pose, camera angle, and lighting representation to generate realistic textures for avatar faces, enhancing the overall rendering quality.
2. What are the potential implications of this technology for the future of virtual reality experiences? This technology could lead to more immersive and realistic virtual reality experiences, revolutionizing industries such as gaming, entertainment, and communication.
Original Abstract Submitted
rendering an avatar in a selected environment may include determining as inputs into an inferred shading network, an expression geometry to be represented by an avatar, head pose, and camera angle, along with a lighting representation for the selected environment. the inferred shading network may then generate a texture of a face to be utilized in rendering the avatar. the lighting representation may be obtained as lighting latent variables which are obtained from an environment autoencoder trained on environment images with various lighting conditions.