Apple inc. (20240187464). Synchronization in a Multiuser Experience simplified abstract
Contents
- 1 Synchronization in a Multiuser Experience
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Synchronization in a Multiuser Experience - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Synchronization in a Multiuser Experience
Organization Name
Inventor(s)
Luis R. Deliz Centeno of Oakland CA (US)
Joseph P. Cerra of San Francisco CA (US)
Synchronization in a Multiuser Experience - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240187464 titled 'Synchronization in a Multiuser Experience
Simplified Explanation
Facilitating collaboration in a multiuser communication session involves detecting the initiation of an interaction between a user and a virtual object in a multiuser communication session, where multiple devices are active and state information is synchronized. When the interaction is detected, synchronization of state information is suspended by the first device, leading to inconsistent representations of the session between devices.
- Detection of user interaction with virtual object in multiuser communication session
- Suspension of state information synchronization by first device
- Inconsistent representations of session between devices due to suspended synchronization
Potential Applications
This technology could be applied in virtual reality collaboration platforms, online gaming environments, remote team meetings, and interactive educational tools.
Problems Solved
This innovation addresses the challenge of maintaining synchronized state information across multiple devices in a multiuser communication session when interactions occur between users and virtual objects.
Benefits
- Enhanced user collaboration and interaction in multiuser communication sessions - Improved user experience in virtual environments - Efficient management of state information in real-time communication
Potential Commercial Applications
"Enhancing Multiuser Collaboration in Virtual Environments: Applications and Benefits"
Possible Prior Art
There may be prior art related to real-time synchronization of state information in multiuser communication sessions, but specific examples are not provided in this context.
Unanswered Questions
How does this technology impact data privacy and security in multiuser communication sessions?
This article does not delve into the potential implications of data privacy and security when implementing this technology. It would be essential to explore how user data is handled and protected in such collaborative environments.
What are the scalability limitations of this technology in large multiuser communication sessions?
The scalability of this technology in handling a significant number of users and interactions simultaneously is not discussed. Understanding the potential limitations in scalability is crucial for applications in extensive virtual environments or online platforms with high user traffic.
Original Abstract Submitted
facilitating collaboration in a multiuser communication session includes detecting initiation of an interaction between a user of a first device and a virtual object in a multiuser communication session, where the first device and a second device are active in the multiuser communication session, and where state information is synchronized among the first device and second device in the multiuser communication session. in accordance with detecting the initiation of an interaction between the user and the virtual object, synchronization of state information is suspended by the first device, where the state information is related to the interaction between the user and the virtual object. a representation of the multiuser communication session at the first device and a representation of the multiuser communication session at the second device are inconsistent in accordance with the suspended synchronization of the state information.