20240046755. NON-FUNGIBLE TOKENS IN GAMING simplified abstract (IGT)
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Contents
NON-FUNGIBLE TOKENS IN GAMING
Organization Name
Inventor(s)
Dwayne R. Nelson of Las Vegas NV (US)
Ethan Edsall of Sparks NV (US)
NON-FUNGIBLE TOKENS IN GAMING - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240046755 titled 'NON-FUNGIBLE TOKENS IN GAMING
Simplified Explanation
The patent application describes systems and methods that provide non-fungible tokens to a player in addition to any awards given during a game.
- The innovation provides zero, one, or more non-fungible tokens to a player during gameplay.
- The non-fungible tokens are given in addition to any other awards or prizes received by the player.
- The system and methods are designed to enhance the player's experience and engagement with the game.
- The non-fungible tokens may have unique attributes, characteristics, or values that make them valuable or desirable.
- The tokens can be collected, traded, or used in various ways within the game or in external platforms.
- The technology ensures that players receive non-fungible tokens as part of their gameplay experience.
Potential Applications:
- Gaming industry: This technology can be applied in various types of games, including video games, online games, and mobile games, to provide additional rewards and incentives to players.
- Collectibles market: The non-fungible tokens can be traded or sold in the collectibles market, creating a new avenue for players to monetize their in-game achievements.
- Virtual economies: The tokens can be used as a form of currency within virtual economies, allowing players to purchase virtual goods or services.
Problems Solved:
- Lack of player engagement: By providing non-fungible tokens, players are incentivized to continue playing the game and strive for achievements.
- Monetization of in-game achievements: The technology allows players to monetize their in-game accomplishments by trading or selling the non-fungible tokens.
- Enhancing the value of virtual goods: The tokens add value to virtual goods within the game, creating a more vibrant and active virtual economy.
Benefits:
- Increased player retention: The addition of non-fungible tokens provides an extra layer of motivation for players to continue playing the game.
- Enhanced player experience: The tokens add a sense of collectibility and uniqueness to the gameplay, making it more enjoyable for players.
- Monetization opportunities: Players can potentially earn real-world value by trading or selling the non-fungible tokens they acquire during gameplay.
Original Abstract Submitted
systems and methods that provides zero, one or more non-fungible tokens to a player in addition to any awards provided to that player in association with a play of a game.