20240040100. VIRTUAL REALITY ENVIRONMENT simplified abstract (VEFXi Corporation)

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VIRTUAL REALITY ENVIRONMENT

Organization Name

VEFXi Corporation

Inventor(s)

Craig Peterson of Georgetown TX (US)

VIRTUAL REALITY ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240040100 titled 'VIRTUAL REALITY ENVIRONMENT

Simplified Explanation

The abstract of the patent application describes a three-dimensional virtual reality environment.

  • The patent/application is related to a technology that creates a virtual reality environment.
  • The virtual reality environment is three-dimensional, providing a realistic and immersive experience.
  • The technology utilizes advanced graphics and simulation techniques to create the virtual environment.
  • The virtual reality environment can be accessed through compatible devices such as headsets or goggles.
  • The patent/application aims to provide a simplified and user-friendly virtual reality experience.

Potential Applications

  • Gaming and entertainment industry: The technology can be used to create immersive gaming experiences, allowing users to interact with virtual worlds.
  • Training and education: Virtual reality environments can be utilized for training simulations, medical training, or educational purposes.
  • Architecture and design: Architects and designers can use the technology to visualize and explore virtual models of buildings or spaces.
  • Virtual tourism: Users can explore virtual replicas of real-world locations, providing a unique travel experience.

Problems Solved

  • Lack of realism in traditional virtual reality environments: The technology aims to provide a more realistic and immersive experience by utilizing advanced graphics and simulation techniques.
  • Complexity of virtual reality systems: The patent/application aims to simplify the virtual reality experience, making it more accessible to a wider audience.
  • Limited interactivity: The three-dimensional virtual reality environment allows for more interactive experiences, enhancing user engagement.

Benefits

  • Enhanced user experience: The three-dimensional virtual reality environment provides a more immersive and realistic experience compared to traditional virtual reality systems.
  • Increased accessibility: The simplified and user-friendly nature of the technology makes virtual reality more accessible to a wider audience.
  • Improved training and learning: The technology can be utilized for training simulations and educational purposes, providing a safe and interactive learning environment.
  • Innovative entertainment experiences: The gaming and entertainment industry can benefit from the technology by creating unique and immersive gaming experiences.


Original Abstract Submitted

a three-dimensional virtual reality environment.