18634358. EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY simplified abstract (Telefonaktiebolaget LM Ericsson (publ))

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EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY

Organization Name

Telefonaktiebolaget LM Ericsson (publ)

Inventor(s)

Tommy Falk of Spånga (SE)

Werner De Bruijn of Stockholm (SE)

Erlendur Karlsson of Uppsala (SE)

[[:Category:Tomas Jansson Toftg�rd of Uppsala (SE)|Tomas Jansson Toftg�rd of Uppsala (SE)]][[Category:Tomas Jansson Toftg�rd of Uppsala (SE)]]

Mengqiu Zhang of Stockholm (SE)

EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY - A simplified explanation of the abstract

This abstract first appeared for US patent application 18634358 titled 'EFFICIENT SPATIALLY-HETEROGENEOUS AUDIO ELEMENTS FOR VIRTUAL REALITY

The method described in the abstract involves rendering a spatially-heterogeneous audio element by combining multiple audio signals and metadata to create a spatial image of the element.

  • Obtaining two or more audio signals representing the spatially-heterogeneous audio element
  • Obtaining metadata with spatial extent information
  • Rendering the audio element using spatial extent information and location information

Potential Applications: - Virtual reality experiences - Immersive audio in gaming - Spatial audio in music production

Problems Solved: - Enhancing the spatial perception of audio elements - Providing a more immersive audio experience

Benefits: - Improved spatial audio quality - Enhanced user experience in virtual environments

Commercial Applications: Title: Spatial Audio Technology for Immersive Experiences This technology can be used in virtual reality headsets, gaming consoles, and audio production software to create more realistic and immersive audio experiences for users.

Questions about Spatial Audio Technology: 1. How does this technology improve spatial audio perception?

  - This technology enhances spatial audio perception by combining multiple audio signals and metadata to create a spatial image of the audio element, providing a more immersive experience for users.

2. What are the potential applications of this technology beyond virtual reality?

  - This technology can also be used in gaming, music production, and other audio-related industries to enhance spatial audio quality and user experience.


Original Abstract Submitted

In one aspect, there is a method for rendering a spatially-heterogeneous audio element. In some embodiments, the method includes obtaining two or more audio signals representing the spatially-heterogeneous audio element, wherein a combination of the audio signals provides a spatial image of the spatially-heterogeneous audio element. The method also includes obtaining metadata associated with the spatially-heterogeneous audio element, the metadata comprising spatial extent information indicating a spatial extent of the audio element. The method further includes rendering the audio element using: i) the spatial extent information and ii) location information indicating a position (e.g. virtual position) and/or an orientation of the user relative to the audio element.