18611407. Processing Sound in an Enhanced Reality Environment simplified abstract (Apple Inc.)
Contents
Processing Sound in an Enhanced Reality Environment
Organization Name
Inventor(s)
Christopher T. Eubank of Santa Barbara CA (US)
Joshua D. Atkins of Los Angeles CA (US)
Soenke Pelzer of San Jose CA (US)
Dirk Schroeder of Sunnyvale CA (US)
Processing Sound in an Enhanced Reality Environment - A simplified explanation of the abstract
This abstract first appeared for US patent application 18611407 titled 'Processing Sound in an Enhanced Reality Environment
Processing sound in an enhanced reality environment involves creating an acoustic model of a physical environment based on an image of that environment. This model is used to process audio signals captured by a microphone array, allowing for the generation of virtual sound sources with virtual locations.
- Utilizes an image of a physical environment to create an acoustic model
- Captures audio signals with a microphone array
- Generates measured acoustic parameters of the physical environment
- Processes target audio signals using the model and acoustic parameters
- Outputs audio channels with virtual sound sources and locations
Potential Applications: - Virtual reality gaming - Augmented reality experiences - Immersive audio tours - Architectural acoustic design - Virtual meetings and conferences
Problems Solved: - Enhancing the realism of virtual environments - Providing spatial audio experiences - Simulating real-world acoustic properties
Benefits: - Improved immersion in virtual environments - Enhanced audio quality - Realistic spatial sound effects
Commercial Applications: Title: Enhanced Reality Audio Processing for Virtual Environments This technology can be used in virtual reality gaming, augmented reality experiences, architectural design, and virtual meetings, enhancing the audio experience for users and creating more realistic environments.
Questions about Enhanced Reality Audio Processing: 1. How does this technology improve the realism of virtual environments?
- By using an acoustic model based on a physical environment, the technology creates more immersive audio experiences for users.
2. What are the potential commercial uses of this technology?
- This technology can be applied in various industries such as gaming, architecture, and virtual meetings to enhance audio quality and spatial sound effects.
Original Abstract Submitted
Processing sound in an enhanced reality environment can include generating, based on an image of a physical environment, an acoustic model of the physical environment. Audio signals captured by a microphone array, can capture a sound in the physical environment. Based on these audio signals, one or more measured acoustic parameters of the physical environment can be generated. A target audio signal can be processed using the model of the physical environment and the measured acoustic parameters, resulting in a plurality of output audio channels having a virtual sound source with a virtual location. The output audio channels can be used to drive a plurality of speakers. Other aspects are also described and claimed.