18492520. Lossless Compression for Multisample Render Targets Alongside Fragment Compression simplified abstract (Intel Corporation)
Contents
- 1 Lossless Compression for Multisample Render Targets Alongside Fragment Compression
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Lossless Compression for Multisample Render Targets Alongside Fragment Compression - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Lossless Compression for Multisample Render Targets Alongside Fragment Compression
Organization Name
Inventor(s)
Prasoonkumar Surti of Folsom CA (US)
Abhishek R. Appu of El Dorado Hills CA (US)
Michael J. Norris of Folsom CA (US)
Eric G. Liskay of Folsom CA (US)
Lossless Compression for Multisample Render Targets Alongside Fragment Compression - A simplified explanation of the abstract
This abstract first appeared for US patent application 18492520 titled 'Lossless Compression for Multisample Render Targets Alongside Fragment Compression
Simplified Explanation
The data processing system described in the abstract includes a multisample antialiasing compressor coupled to a texture unit and shader execution array. It involves storing color data for a set of sample locations of each pixel in a multisample render target, applying multisample antialiasing compression to the color data, and storing the color data in a multisample render cache.
- Memory device to store a multisample render target
- Multisample antialiasing compressor to apply compression to color data
- Multisample render cache to store color data
- Eviction of color data from the render cache to be stored in the render target
Potential Applications
This technology can be applied in:
- Gaming consoles
- Virtual reality systems
- High-resolution displays
Problems Solved
This technology helps in:
- Improving image quality
- Reducing aliasing artifacts
- Enhancing graphics processing performance
Benefits
The benefits of this technology include:
- Enhanced visual experience
- Smoother graphics
- Efficient memory usage
Potential Commercial Applications
This technology can be commercially benefit:
- Graphics processing units (GPUs) for gaming
- High-performance computing systems
- Display technologies
Possible Prior Art
One possible prior art for this technology could be:
- Previous patents related to multisample antialiasing techniques
Unanswered Questions
How does this technology compare to traditional antialiasing methods?
This technology offers improved image quality and performance compared to traditional antialiasing methods by utilizing multisample compression techniques.
What impact does this technology have on power consumption in graphics processing units?
This technology may have a positive impact on power consumption in GPUs by optimizing memory usage and reducing the need for excessive processing power to handle aliasing issues.
Original Abstract Submitted
Described herein is a data processing system having a multisample antialiasing compressor coupled to a texture unit and shader execution array. In one embodiment, the data processing system includes a memory device to store a multisample render target, the multisample render target to store color data for a set of sample locations of each pixel in a set of pixels; and general-purpose graphics processor comprising a multisample antialiasing compressor to apply multisample antialiasing compression to color data generated for the set of sample locations of a first pixel in the set of pixels and a multisample render cache to store color data generated for the set of sample locations of the first pixel in the set of pixels, wherein color data evicted from the multisample render cache is to be stored to the multisample render target.