18287567. Rendering Reverberation simplified abstract (Nokia Technologies Oy)
Contents
- 1 Rendering Reverberation
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Rendering Reverberation - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Prior Art
- 1.11 Frequently Updated Research
- 1.12 Questions about Immersive Audio Processing
- 1.13 Original Abstract Submitted
Rendering Reverberation
Organization Name
Inventor(s)
Antti Johannes Eronen of Tampere (FI)
Jussi Artturi Leppanen of Tampere (FI)
Mikko Gynther of Helsinki (FI)
Pasi Liimatainen of Lempaala (FI)
Rendering Reverberation - A simplified explanation of the abstract
This abstract first appeared for US patent application 18287567 titled 'Rendering Reverberation
Simplified Explanation
The patent application describes an apparatus for processing immersive audio signals associated with sound sources within a defined scene. The apparatus determines parameters related to the sound source and scene to process the audio signal effectively.
- Obtain audio signal from the sound source
- Obtain parameters defining the sound source and scene
- Determine propagation delay information for the sound source
- Process the audio signal based on early reverberation parameters
Key Features and Innovation
- Apparatus processes immersive audio signals with sound source and scene parameters
- Determines propagation delay information for accurate audio processing
- Utilizes early reverberation parameters for rendering audio signals effectively
Potential Applications
The technology can be used in virtual reality, gaming, audio production, and augmented reality applications where realistic audio rendering is crucial.
Problems Solved
The technology addresses the challenge of accurately processing audio signals in immersive environments to create a realistic audio experience for users.
Benefits
- Enhanced immersive audio experience
- Accurate rendering of sound sources within defined scenes
- Improved realism in virtual reality and gaming applications
Commercial Applications
- Virtual reality gaming
- Audio production studios
- Augmented reality applications in various industries
Prior Art
Prior art related to this technology may include research on immersive audio processing, sound source localization, and scene acoustics.
Frequently Updated Research
Research on advanced audio processing techniques, virtual reality audio rendering, and spatial audio technologies may be relevant to this technology.
Questions about Immersive Audio Processing
How does the apparatus determine early reverberation parameters for processing audio signals effectively?
The apparatus analyzes the scene parameters and sound source characteristics to calculate early reverberation parameters that enhance the realism of the audio rendering.
What are the potential commercial applications of this technology beyond virtual reality and gaming?
This technology can also be applied in audio production studios, live events, and augmented reality applications across various industries for immersive audio experiences.
Original Abstract Submitted
An apparatus for processing at least one immersive audio signal, the immersive audio signal including at least one audio signal associated with a sound source, at least one sound source parameter defining the sound source and at least one scene parameter for acoustically defining a scene within which the sound source is located, the apparatus including circuitry configured to: obtain the audio signal associated with the sound source; obtain the sound source parameter defining the sound source; obtain the scene parameter for acoustically defining the scene within which the sound source is located; determine information, for the sound source, about a propagation delay; and process the audio signal based on the information, wherein the circuitry configured to process the audio signal is configured to: determine at least one early reverberation parameter; and render the audio signal based on the early reverberation parameter.