18178247. RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION simplified abstract (INTERNATIONAL BUSINESS MACHINES CORPORATION)

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RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION

Organization Name

INTERNATIONAL BUSINESS MACHINES CORPORATION

Inventor(s)

Sudheesh S. Kairali of Kozhikode (IN)

Sarbajit K. Rakshit of KOLKATA (IN)

Smitha Padmanabhan of KAKKANAD (IN)

Swapnil Dongre of Bangalore (IN)

Manish Anand Bhide of HYDERABAD (IN)

Binoy Thomas of Kozhikode (IN)

RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION - A simplified explanation of the abstract

This abstract first appeared for US patent application 18178247 titled 'RENDERING AN EXTENDED-REALITY REPRESENTATION OF A VIRTUAL MEETING INCLUDING VIRTUAL CONTROLLERS CORRESPONDING TO REAL-WORLD CONTROLLERS IN A REAL-WORLD LOCATION

The abstract describes a computer program product, system, and method for rendering an extended-reality representation of a virtual meeting. This includes generating avatars of participants and a virtual controller corresponding to a real-world controller.

  • Avatars of participants in a virtual meeting are generated for extended-reality displays.
  • A virtual controller corresponding to a real-world controller is created for extended-reality displays.
  • Participant input is received to control the virtual controller.
  • The participant input is translated to commands to control the real-world controller.
  • Commands are transmitted to the real-world controller to perform actions in the real-world location.
    • Potential Applications:**

- Virtual meetings and conferences - Remote collaboration and team building - Training and education in virtual environments

    • Problems Solved:**

- Enhancing engagement and interaction in virtual meetings - Providing a more immersive experience for participants - Facilitating remote control of real-world devices

    • Benefits:**

- Improved communication and collaboration - Enhanced user experience in virtual environments - Increased efficiency in remote operations

    • Commercial Applications:**

"Virtual Meeting Extended-Reality Technology: Revolutionizing Remote Collaboration and Control"

    • Questions about Virtual Meeting Extended-Reality Technology:**

1. How does this technology improve the user experience in virtual meetings? 2. What are the potential cost-saving benefits for businesses implementing this technology?

    • Frequently Updated Research:**

Stay updated on the latest advancements in extended-reality technologies for virtual meetings to leverage the most innovative solutions for remote collaboration and control.


Original Abstract Submitted

Provided are a computer program product, system, and method for rendering an extended-reality representation of a virtual meeting. An extended reality representation is generated of a virtual meeting including avatars associated with participants in the virtual meeting to render in extended-reality displays of the participants. An extended-reality representation of a virtual controller corresponding to a real-world controller in a real-world location is generated to render in at least one extended-reality display of at least one participant in the virtual meeting. Participant input is received from one of the at least one participant to control the virtual controller. The participant input is translated to control the virtual controller to commands to control the real-world controller. The commands are transmitted to the real-world controller at the real-world location to control the real-world controller to perform actions in the real-world location to carry out the transmitted commands.