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Sony Interactive Entertainment Inc. (20240207731). DYNAMIC ENCODING PARAMETERS FOR LOW LATENCY STREAMING simplified abstract

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DYNAMIC ENCODING PARAMETERS FOR LOW LATENCY STREAMING

Organization Name

Sony Interactive Entertainment Inc.

Inventor(s)

Eric Chen of Saratoga CA (US)

DYNAMIC ENCODING PARAMETERS FOR LOW LATENCY STREAMING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240207731 titled 'DYNAMIC ENCODING PARAMETERS FOR LOW LATENCY STREAMING

The abstract describes a method implemented in a cloud gaming system that involves executing a game session of a video game, using a machine learning model to determine encoding parameter settings based on game state data, applying these settings to generate compressed gameplay video, and streaming it to a client device.

  • The method involves executing a game session of a video game.
  • A machine learning model is used to determine encoding parameter settings based on game state data.
  • An encoder applies the encoding parameter settings to generate compressed gameplay video.
  • The compressed gameplay video is streamed over a network to a client device.

Potential Applications: - Cloud gaming platforms - Video game streaming services - Remote gaming solutions

Problems Solved: - Efficient encoding of gameplay video - Reduced network bandwidth usage - Improved streaming quality for gaming

Benefits: - Enhanced gaming experience for users - Lower latency in gameplay streaming - Cost-effective video compression techniques

Commercial Applications: Cloud gaming services can utilize this method to offer high-quality gameplay streaming to users, potentially increasing their user base and revenue streams.

Questions about the technology: 1. How does the machine learning model determine encoding parameter settings? 2. What are the advantages of using compressed gameplay video in cloud gaming systems?


Original Abstract Submitted

a method implemented in a cloud gaming system having at least one server computer is provided, including the following operations: executing a game session of a video game, wherein the execution of the game session renders gameplay video and generates game state data; using a machine learning (ml) model to determine encoding parameter settings based on the game state data; applying, by an encoder, the encoding parameter settings for processing of the gameplay video to generate compressed gameplay video; streaming the compressed gameplay video over a network to a client device.

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