Apple inc. (20240211279). COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS simplified abstract

From WikiPatents
Revision as of 09:15, 27 June 2024 by Wikipatents (talk | contribs) (Creating a new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS

Organization Name

apple inc.

Inventor(s)

Helmut Garstenauer of Santa Clara CA (US)

Martin Garstenauer of Santa Clara CA (US)

Edwin Iskandar of San Jose CA (US)

Timothy R. Oriol of San Jose CA (US)

Geoffrey Stahl of San Jose CA (US)

Cody J. White of San Francisco CA (US)

COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240211279 titled 'COMPUTER-GENERATED REALITY PLATFORM FOR GENERATING COMPUTER-GENERATED REALITY ENVIRONMENTS

The present disclosure involves a computer-generated reality (CGR) platform for creating CGR environments, including virtual and augmented reality environments. In some cases, information about an object to be simulated and rendered in the CGR environment is inputted into the platform, resulting in a three-dimensional representation of the object being displayed in the CGR environment.

  • CGR platform for generating virtual and augmented reality environments
  • Inputting information about objects to be simulated and rendered
  • Displaying three-dimensional representations of objects in the CGR environment

Potential Applications: This technology could be used in various industries such as gaming, architecture, education, and training simulations. It could also have applications in virtual tours, product design, and entertainment experiences.

Problems Solved: This technology allows for the creation of realistic and immersive CGR environments, enhancing user experiences and enabling more interactive and engaging content.

Benefits: The benefits of this technology include improved visualization of objects, enhanced user engagement, and the ability to create innovative and interactive virtual experiences.

Commercial Applications: Title: "Revolutionizing Virtual Experiences with CGR Platform" This technology could be commercially used in the gaming industry to create more realistic and immersive games, in architecture for virtual walkthroughs of buildings, and in education for interactive learning experiences.

Questions about CGR Platform: 1. How does the CGR platform enhance user experiences in virtual environments?

  - The CGR platform allows for the creation of realistic and interactive virtual environments, providing users with immersive experiences.

2. What industries could benefit the most from the use of the CGR platform?

  - Industries such as gaming, architecture, education, and entertainment could greatly benefit from the capabilities of the CGR platform.


Original Abstract Submitted

the present disclosure relates to providing a computer-generated reality (cgr) platform for generating cgr environments including virtual and augmented reality environments. in some embodiments, information related to an object to be simulated and rendered in the cgr environment is provided to the cgr platform, and a three-dimensional representation of the object is displayed in the cgr environment.