Meta platforms technologies, llc (20240205294). RESILIENT RENDERING FOR AUGMENTED-REALITY DEVICES simplified abstract

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RESILIENT RENDERING FOR AUGMENTED-REALITY DEVICES

Organization Name

meta platforms technologies, llc

Inventor(s)

Zhiqing Rao of Redmond WA (US)

Eugene Gorbatov of Sammamish WA (US)

Dong Zheng of Campbell CA (US)

Cheng Chang of Redmond WA (US)

Yuting Fan of Redmond WA (US)

Chris Rojas of Seattle WA (US)

RESILIENT RENDERING FOR AUGMENTED-REALITY DEVICES - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240205294 titled 'RESILIENT RENDERING FOR AUGMENTED-REALITY DEVICES

The abstract describes a method for a rendering device to efficiently render multiple surfaces corresponding to virtual objects on an augmented reality (AR) headset, prioritizing higher-priority surfaces based on network quality.

  • The method involves receiving a request to render multiple surfaces for virtual objects on an AR headset connected via a wireless link.
  • If the network quality is below a threshold, a first subset of higher-priority surfaces is selected for immediate display on the AR headset.
  • The remaining surfaces are transmitted for display after the first subset, ensuring efficient rendering based on network constraints.

Potential Applications: - Augmented reality applications - Virtual reality gaming - Industrial training simulations

Problems Solved: - Efficient rendering of multiple surfaces on AR headsets - Prioritizing display based on network quality

Benefits: - Improved user experience on AR headsets - Optimal utilization of network resources

Commercial Applications: - AR gaming industry - Industrial training and simulations market

Prior Art: Prior art related to efficient rendering methods for AR headsets and network quality optimization in rendering devices.

Frequently Updated Research: Ongoing research on network optimization for AR devices and rendering efficiency.

Questions about the technology: 1. How does this method improve the user experience on AR headsets? 2. What are the potential challenges in implementing this rendering method on different AR devices?


Original Abstract Submitted

a method by a rendering device includes receiving a request to render multiple surfaces corresponding to multiple virtual objects to be concurrently displayed on an augmented-reality (ar) headset. the method further includes that the ar headset is connected to the rendering device via a wireless link. in response to a determination that a network quality of the wireless link is below a threshold condition, the method further includes selecting a first subset of the multiple surfaces that are higher priority than a second subset of the plurality of surfaces. the method includes transmitting the fist subset of multiple surfaces to the ar headset for display and transmitting the second subset of multiple surfaces to the ar headset for display after transmitting the first subset. this method includes rendering the surfaces in accordance with a set of rendering parameters so as to satisfy one or more network constraints.