18444415. DRIFT CONTROL ASSISTANCE IN VIRTUAL ENVIRONMENT simplified abstract (TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED)

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DRIFT CONTROL ASSISTANCE IN VIRTUAL ENVIRONMENT

Organization Name

TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED

Inventor(s)

Xiongfei Huang of Shenzhen (CN)

DRIFT CONTROL ASSISTANCE IN VIRTUAL ENVIRONMENT - A simplified explanation of the abstract

This abstract first appeared for US patent application 18444415 titled 'DRIFT CONTROL ASSISTANCE IN VIRTUAL ENVIRONMENT

Simplified Explanation

This patent application describes a method and apparatus for controlling an object through long-press operations on virtual keys, adjusting key responsiveness states, and determining target angles to enable passive performance of actions by the object.

  • The method detects long-press operations on virtual keys in an interaction interface.
  • It controls the target object to perform a target action in a current path in response to the long-press operations.
  • The target angle of the object during the target action is determined.
  • Key responsiveness states are adjusted to invalid states when specific conditions are met.
  • This allows the object to enter a state of passively performing the target action.

Key Features and Innovation

  • Detection of long-press operations on virtual keys.
  • Control of object actions based on key inputs.
  • Adjustment of key responsiveness states.
  • Determination of target angles for object actions.
  • Enablement of passive performance of target actions by the object.

Potential Applications

This technology could be applied in mobile devices, gaming consoles, virtual reality systems, and other interactive interfaces where precise control of objects is required.

Problems Solved

This technology addresses the need for efficient and intuitive control of objects in digital environments, enhancing user experience and interaction.

Benefits

  • Improved control and manipulation of objects.
  • Enhanced user experience in interactive interfaces.
  • Simplified and intuitive input methods for performing actions.

Commercial Applications

  • Mobile gaming industry for enhanced gameplay experiences.
  • Virtual reality applications for immersive interactions.
  • Interactive design tools for precise object manipulation.

Prior Art

Readers interested in exploring prior art related to this technology can start by researching patents in the field of object control methods and interactive interfaces.

Frequently Updated Research

Stay informed about the latest advancements in object control methods and interactive interfaces to discover new possibilities and applications for this technology.

Questions about Object Control Technology

How does this technology improve user interaction in digital environments?

This technology enhances user interaction by providing precise control over objects through intuitive input methods and adjustments to key responsiveness states.

What are the potential commercial uses of this technology beyond gaming and virtual reality applications?

This technology could also be utilized in interactive design tools, educational software, and simulation programs to enhance user experiences and improve object manipulation capabilities.


Original Abstract Submitted

This disclosure includes an object control method and apparatus, a non-transitory computer-readable storage medium, and an electronic apparatus. In the method, long-press operations on a first virtual key and a second virtual key in an interaction interface are detected. The target object is controlled to perform the target action in a current path in response to the long-press operations. A target angle of the target object in a process of performing the target action is determined. Key responsiveness states of the first virtual key and the second virtual key are adjusted to invalid states when detecting that the long-press operations are performed on the first virtual key and the second virtual key, and the target angle reaches a first angle threshold matching the current path, to enable the target object to enter a state of passively performing the target action.