Augmented Reality patent applications on 21st August 2025
Augmented Reality Patent Applications on 21st August 2025
Executive Summary
On 21st August 2025, 61 patent applications related to Augmented Reality were published, representing 0.9% of all patent applications for the day. While representing a smaller percentage, this activity indicates emerging innovation in Augmented Reality.
Market Analysis
Leading Organizations
The top organizations driving Augmented Reality innovation include:
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- Apple Inc: 8 applications (13.1% of Augmented Reality patents)
- Samsung Electronics Co Ltd: 5 applications (8.2% of Augmented Reality patents)
- Snap Inc: 5 applications (8.2% of Augmented Reality patents)
- Magic Leap Inc: 4 applications (6.6% of Augmented Reality patents)
- Maxell Ltd: 4 applications (6.6% of Augmented Reality patents)
These 5 organizations account for 26 applications (42.6% of all Augmented Reality patents), indicating moderate concentration in the field.
Technology Deep Dive
Core Innovation Areas
Patent applications in Augmented Reality encompass several key innovation areas:
- Augmented Reality: Core technology area
- Augmented Reality System: Core technology area
- Ar Headset: Core technology area
- Ar Display: Core technology area
Technical Classification Analysis
The most active CPC classifications in Augmented Reality include:
- G06T19/006 ({Mixed reality (object pose determination, tracking or camera calibration for mixed reality): 27 applications (44.3%)
- G02B27/0172 (Head-up displays): 12 applications (19.7%)
- G02B27/017 (Head-up displays): 12 applications (19.7%)
- G06F3/011 ({Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching): 11 applications (18.0%)
- G02B2027/0178 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 8 applications (13.1%)
- G06T19/20 (Editing of 3D images, e.g. changing shapes or colours, aligning objects or positioning parts): 7 applications (11.5%)
- G06F3/017 ({Gesture based interaction, e.g. based on a set of recognized hand gestures (interaction based on gestures traced on a digitiser): 6 applications (9.8%)
- G02B27/0093 (Optical systems or apparatus not provided for by any of the groups): 5 applications (8.2%)
- G02B2027/0138 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (8.2%)
- G02B2027/014 (OPTICAL ELEMENTS, SYSTEMS OR APPARATUS): 5 applications (8.2%)
Global Innovation Landscape
Innovation in Augmented Reality spans multiple countries:
- US: 109 inventors (52.2%)
- IN: 18 inventors (8.6%)
- JP: 17 inventors (8.1%)
- KR: 16 inventors (7.7%)
- GB: 9 inventors (4.3%)
- IL: 8 inventors (3.8%)
- CN: 8 inventors (3.8%)
- CA: 7 inventors (3.3%)
- FR: 4 inventors (1.9%)
- CH: 4 inventors (1.9%)
The US accounts for 52.2% of inventors in Augmented Reality, showing significant but not dominant innovation activity.
Industry Collaborations
Leading Inventors
Key inventors driving Augmented Reality innovation:
- Jean Luo of Camas WA US: 2 applications
- Junghoon CHO of Suwon-si KR: 1 applications
- Yongnam KIM of Suwon-si KR: 1 applications
- Jisun PARK of Suwon-si KR: 1 applications
- Junil SOHN of Suwon-si KR: 1 applications
- Sanghyun YI of Suwon-si KR: 1 applications
- Bonkon KOO of Suwon-si KR: 1 applications
- Weston Healy of Cambridge MA US: 1 applications
- Thomas Calloway of Pelham NH US: 1 applications
- Norbert Johnson of North Andover MA US: 1 applications
Recent Patent Applications
Representative Augmented Reality patent applications from 21st August 2025:
20250261848. HEAD-MOUNTED DISPLAY DEVICE FOR DISPLAYING TANGENT SCREEN AND OPERATION METHOD FOR HEAD-MOUNTED DISPLAY DEVICE
Applicant: Samsung Electronics Co Ltd
Abstract: A head-mounted display device including: a display configured to display a tangent screen for measuring a size and a shape of a scotoma of a user; an eye-tracking sensor configured to obtain information about a gaze direction of the user; a memory storing at least one instruction; and at least one processor including a processor circuitry, wherein the at least one processor is configured to individually or collectively execute the at least one instruction stored in the memory to: identify a poin...
20250262020. DISPLAYING A VIRTUAL MODEL OF A PLANNED INSTRUMENT ATTACHMENT TO ENSURE CORRECT SELECTION OF PHYSICAL INSTRUMENT ATTACHMENT
Applicant: GLOBUS MEDICAL INC
Abstract: A virtual model a planned instrument attachment can be provided to ensure correct selection of a physical instrument attachment. An XR headset controller can generate a shape and a pose of the virtual model of the planned instrument attachment based on predetermined information associated with the planned instrument attachment and based on a pose of an instrument relative to the XR headset. An XR headset can display the virtual model on a see-through display screen of the XR headset that is conf...
20250262529. VIRTUAL REALITY ACCESSORY
Abstract: A device for simulating a weapon in a virtual reality (VR) environment, an augmented reality (AR) environment, a mixed reality (MR) environment, and/or combinations thereof. The device is adjustable to fit a user's shape and receive a gaming controller. The device includes a forearm grip and a front-end grip that improves the simulation of weaponry and user immersion.
20250262538. Integrated Reality Gamified Applications
Abstract: The present invention integrates physical reality and virtual reality in a single gamified application. In physical reality the player constructs a three-dimensional toy structured model of interlocking plastic-brick components, serving as a physical prototype for the environment in a virtual reality stage. In the virtual reality stage a photo-realistic exterior and interior comprise a virtual reality playground for the gamified application.
20250262540. MIXED REALITY AUTOMOTIVE RACING COMPETITIONS INVOLVING REAL AND VIRTUAL PARTICIPANTS
Applicant: The Generational Project Llc
Abstract: A method, system, and non-transitory machine-readable storage medium to identify first data associated with an automotive race participant, where the first data includes automotive race-related performance data of the automotive race participant. A selection of a competitor from a set of competitors is received. Based on historical performance data associated with one or more competitions involving the competitor, second data associated with a computer-generated visual representation of the comp...
Market Implications
Innovation Intensity
With 61 applications in a single day, Augmented Reality shows high innovation activity, indicating sustained R&D investment and market development.
Competitive Landscape
Innovation in Augmented Reality includes 33 organizations, indicating moderate competition with established players and emerging companies.
Technology Outlook
Emerging themes in Augmented Reality patents include: user, reality, display, data, virtual, suggesting future development in these areas.
The current patent activity level suggests Augmented Reality is in a early development phase with emerging applications and technologies.
Related Technology Areas
Innovation in Augmented Reality often intersects with other emerging technologies:
- Medical Devices: 426 applications
- Semiconductors: 418 applications
- 5G Technology: 248 applications
- Cybersecurity: 229 applications
- Internet of Things: 180 applications
- Biotechnology: 170 applications
- Renewable Energy: 162 applications
- Environmental Tech: 152 applications