18054754. System and method for authenticating an avatar associated with a user within a metaverse using biometric indicators simplified abstract (Bank of America Corporation)

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System and method for authenticating an avatar associated with a user within a metaverse using biometric indicators

Organization Name

Bank of America Corporation

Inventor(s)

George Anthony Albero of Charlotte NC (US)

Maharaj Mukherjee of Poughkeepsie NY (US)

Prashant Thakur of Grandhinagar (IN)

System and method for authenticating an avatar associated with a user within a metaverse using biometric indicators - A simplified explanation of the abstract

This abstract first appeared for US patent application 18054754 titled 'System and method for authenticating an avatar associated with a user within a metaverse using biometric indicators

Simplified Explanation

The abstract describes a system that extracts biometric indicators from a user profile using facial recognition and fingerprint analysis, embeds them into an avatar, and authenticates the avatar for access to a virtual reality environment.

  • The system extracts biometric indicators from a user profile stored in a server's memory.
  • Biometric indicators are derived from the user through facial recognition and fingerprint analysis.
  • The extracted biometric indicators are embedded into an avatar associated with the user.
  • When the avatar requests access to a virtual reality environment, the system determines biometric indicators from the avatar and compares them with the user's profile.
  • If a match is found, the system authenticates the avatar and allows access to the virtual environment.

Potential Applications

This technology could be applied in secure access control systems, virtual reality gaming, and personalized user experiences.

Problems Solved

This system solves the problem of unauthorized access to virtual reality environments and enhances security by using biometric indicators for authentication.

Benefits

The system provides a secure and convenient way for users to access virtual reality environments, personalizes user experiences, and enhances overall security.

Potential Commercial Applications

This technology could be used in industries such as gaming, security, virtual reality entertainment, and biometric authentication systems.

Possible Prior Art

One possible prior art could be systems that use biometric authentication for access control, such as fingerprint scanners or facial recognition systems.

Unanswered Questions

How does the system ensure the accuracy and reliability of the biometric indicators extracted from the user profile and embedded into the avatar?

The system may use advanced algorithms and technologies to ensure the accuracy and reliability of the biometric indicators. Regular updates and maintenance of the biometric data could also help in maintaining accuracy.

What measures are in place to protect the user's biometric data and prevent unauthorized access or misuse?

The system may employ encryption techniques, secure data storage protocols, and access control mechanisms to protect the user's biometric data. Regular security audits and compliance with data protection regulations could also be implemented to prevent unauthorized access or misuse of the data.


Original Abstract Submitted

A system for extracting a plurality of biometric indicators from a user profile stored in a memory of a server, wherein the plurality of biometric indicators is derived from the user using facial recognition and fingerprint analysis. The system embeds the extracted plurality of biometric indicators into an avatar associated with the user. Upon receiving a request from the avatar to access a virtual reality (VR) environment, the system determines one or more biometric indicators from the plurality of biometric indicators embedded into the avatar. The system determines a match by comparing the determined one or more biometric indicators with the corresponding biometric indicators from the user profile stored in the memory. In response to determining the match, the system authenticates the avatar and approves the request to allow the avatar to access the virtual environment.