18550341. INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM simplified abstract (Sony Group Corporation)
Contents
- 1 INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
Organization Name
Inventor(s)
MASANORI Okazaki of TOKYO (JP)
INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM - A simplified explanation of the abstract
This abstract first appeared for US patent application 18550341 titled 'INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING METHOD, AND INFORMATION PROCESSING SYSTEM
Simplified Explanation
The patent application describes an information processing apparatus that acquires operation information related to user interaction with a virtual object displayed in a real or virtual space, and then outputs a sense of force to the user through a force feedback device attached to their body, allowing the user to perceive weight.
- Information processing apparatus for virtual object interaction:
- Acquires operation information from user interactions with virtual objects. - Displays virtual objects in real or virtual spaces. - Outputs a sense of force to the user through a force feedback device.
- Sense of force control unit:
- Based on operation information, outputs force feedback to the user. - Helps the user perceive weight of virtual objects. - Enhances user experience in interacting with virtual objects.
Potential Applications
This technology could be applied in virtual reality gaming, training simulations, medical simulations, and virtual design environments.
Problems Solved
This technology solves the problem of users not being able to physically interact with virtual objects, enhancing the immersive experience and providing a more realistic simulation.
Benefits
The benefits of this technology include improved user engagement, enhanced training experiences, and more realistic virtual interactions.
Potential Commercial Applications
Commercial applications of this technology could include virtual reality gaming systems, virtual training programs for industries such as aviation or healthcare, and virtual design tools for architects and engineers.
Possible Prior Art
Prior art in this field may include patents related to force feedback devices in virtual reality systems, haptic feedback technologies, and interactive virtual object manipulation systems.
Unanswered Questions
How does the sense of force control unit determine the appropriate level of force feedback to provide to the user?
The sense of force control unit likely uses algorithms based on the user's interactions with the virtual objects to determine the appropriate level of force feedback to simulate the weight of the objects.
What types of force feedback devices can be used with this information processing apparatus?
Force feedback devices such as haptic gloves, exoskeletons, or force feedback vests could be used with this information processing apparatus to provide the sense of force to the user.
Original Abstract Submitted
There is provided an information processing apparatus () including an information acquisition unit () that acquires operation information concerning user operation performed a virtual object superimposed and displayed on a real space or a virtual space and a sense of force control unit () that outputs, based on the operation information, via a sense-of-force device attached to a part of a body of a user, a sense of force for causing the user to recognize weight.