Samsung electronics co., ltd. (20240161236). METHOD AND APPARATUS WITH ADAPTIVE SUPER SAMPLING simplified abstract

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METHOD AND APPARATUS WITH ADAPTIVE SUPER SAMPLING

Organization Name

samsung electronics co., ltd.

Inventor(s)

Hwiryong Jung of Suwon-si (KR)

Nahyup Kang of Suwon-si (KR)

Hanjun Kim of Suwon-si (KR)

Jaeyoung Moon of Suwon-si (KR)

Hyeonseung Yu of Suwon-si (KR)

Juyoung Lee of Suwon-si (KR)

Inwoo Ha of Suwon-si (KR)

Seokpyo Hong of Suwon-si (KR)

METHOD AND APPARATUS WITH ADAPTIVE SUPER SAMPLING - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240161236 titled 'METHOD AND APPARATUS WITH ADAPTIVE SUPER SAMPLING

Simplified Explanation

An adaptive super sampling method involves rendering frames of a three-dimensional (3D) model, determining motion vectors between pixels in the current and previous frames, generating geometric identifier maps (g-id maps) based on 3D geometrical properties, creating an artifact map to predict artifact occurrence from inter-frame super sampling, and performing adaptive super sampling on the current frame based on the artifact map.

  • Rendering frames of a 3D model
  • Determining motion vectors between pixels in current and previous frames
  • Generating geometric identifier maps (g-id maps) based on 3D geometrical properties
  • Creating an artifact map to predict artifact occurrence from inter-frame super sampling
  • Performing adaptive super sampling on the current frame based on the artifact map

Potential Applications

This technology can be applied in:

  • Video game development
  • Animation production
  • Virtual reality experiences

Problems Solved

This technology addresses:

  • Artifact occurrence in super sampling
  • Enhancing image quality in 3D rendering

Benefits

The benefits of this technology include:

  • Improved visual quality
  • Reduction of artifacts in rendered frames
  • Enhanced user experience in 3D applications

Potential Commercial Applications

The potential commercial applications of this technology include:

  • Software development for 3D modeling and animation
  • Gaming industry for realistic graphics
  • Virtual reality content creation

Possible Prior Art

One possible prior art in this field is the use of motion vectors in video compression algorithms to predict pixel movement between frames.

Unanswered Questions

How does this technology impact real-time rendering in video games?

This technology can potentially improve the visual quality of real-time rendering in video games by reducing artifacts and enhancing image details.

What are the computational requirements for implementing this adaptive super sampling method?

The computational requirements for implementing this method may vary depending on the complexity of the 3D model and the level of super sampling applied. Further research is needed to determine the exact computational resources needed for optimal performance.


Original Abstract Submitted

an adaptive super sampling method includes: rendering frames of a three-dimensional (3d) model, the frames including a current frame and a previous frame preceding the current frame; determining motion vectors indicating a correspondence relationship between pixels in the current frame and pixels in the previous frame; generating a geometric identifier maps (g-id maps) respectively corresponding to the current frame and the previous frame based on 3d geometrical properties associated with the pixels in the current frame and the previous frame; based on the motion vectors and the g-id maps, generating an artifact map predicting where artifacts will occur from inter-frame super sampling of the current frame; and performing adaptive super sampling on the current frame based on the artifact map.