International business machines corporation (20240127544). DYNAMIC METAVERSE NAVIGATIONAL INSERTION simplified abstract

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DYNAMIC METAVERSE NAVIGATIONAL INSERTION

Organization Name

international business machines corporation

Inventor(s)

Jeremy R. Fox of Georgetown TX (US)

Grant Douglas Miller of Arvada CO (US)

Lexi Reicks of Mountain View TX (US)

Sarah Lerner of Belmont CA (US)

DYNAMIC METAVERSE NAVIGATIONAL INSERTION - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240127544 titled 'DYNAMIC METAVERSE NAVIGATIONAL INSERTION

Simplified Explanation

The computer-implemented method described in the abstract involves receiving user inputs, obtaining information about a virtual space, determining insertion point requirements, generating a self-similar geometric insertion point pattern, and mapping insertion points for users into the virtual space.

  • Receiving user inputs regarding user information and the virtual space targeted for entry.
  • Obtaining spatial and occupancy information of the virtual space.
  • Determining insertion point requirements for user entry based on user inputs.
  • Generating a self-similar geometric insertion point pattern that meets specified thresholds.
  • Mapping insertion points for user entry into the virtual space to the generated pattern.

Potential Applications

This technology could be applied in virtual reality environments, online gaming platforms, virtual meetings, and collaborative virtual spaces.

Problems Solved

This technology solves the problem of efficiently and effectively inserting users into virtual spaces while considering spatial and occupancy constraints.

Benefits

The benefits of this technology include improved user experience, optimized use of virtual space, and enhanced collaboration in virtual environments.

Potential Commercial Applications

Potential commercial applications of this technology include virtual event platforms, virtual reality training simulations, online multiplayer games, and virtual workspace solutions.

Possible Prior Art

One possible prior art for this technology could be existing methods for user entry into virtual spaces in virtual reality applications or online gaming platforms.

Unanswered Questions

How does this technology handle real-time changes in virtual space occupancy?

The abstract does not specify how the method adapts to real-time changes in virtual space occupancy to ensure accurate insertion of users.

What types of virtual spaces are most suitable for this technology?

The abstract does not provide information on the specific types of virtual spaces that would benefit the most from this insertion method.


Original Abstract Submitted

a computer-implemented method for virtual space insertion is provided. the computer-implemented method includes receiving first and second user inputs from users regarding user information and regarding a virtual space targeted for entry by each of the users, respectively, obtaining spatial and occupancy information of the virtual space, determining insertion point requirements for the entry of each of the users into the virtual space from the first user inputs, generating a self-similar geometric insertion point pattern compatible with the insertion point requirements to a first threshold and with the spatial and occupancy information to a second threshold and mapping an insertion point for the entry of each of the users into the virtual space to the self-similar geometric insertion point pattern.