Nvidia corporation (20240126940). MOMENTUM CONSERVATION IN PHYSICS ENGINES simplified abstract
Contents
- 1 MOMENTUM CONSERVATION IN PHYSICS ENGINES
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 MOMENTUM CONSERVATION IN PHYSICS ENGINES - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
MOMENTUM CONSERVATION IN PHYSICS ENGINES
Organization Name
Inventor(s)
Kier Storey of Altrincham (GB)
MOMENTUM CONSERVATION IN PHYSICS ENGINES - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240126940 titled 'MOMENTUM CONSERVATION IN PHYSICS ENGINES
Simplified Explanation
The patent application addresses momentum conservation in physics engines by simulating an articulated body based on adjustments to velocity associated with the root link, and conserving momentum within the system using external and internal forces.
- Utilizes one or more processing units to simulate an articulated body.
- Adjusts velocity associated with the root link of the articulated body.
- Determines changes in momentum from external forces separately from internal forces.
- Ensures conservation of momentum within the system.
Potential Applications
This technology could be applied in:
- Video game development for realistic physics simulations.
- Virtual reality environments for accurate interactions.
- Engineering simulations for structural analysis.
Problems Solved
- Ensures accurate momentum conservation in physics simulations.
- Improves realism and accuracy in articulated body simulations.
- Enhances the overall performance of physics engines.
Benefits
- Increased realism and accuracy in simulations.
- Improved stability and performance of physics engines.
- Enhanced user experience in virtual environments.
Potential Commercial Applications
Optimizing this technology for:
- Gaming industry for realistic physics in games.
- Engineering firms for structural analysis simulations.
- Virtual reality companies for immersive experiences.
Possible Prior Art
One possible prior art could be the use of traditional physics engines that may not specifically address momentum conservation in articulated bodies.
Unanswered Questions
How does this technology compare to existing methods for momentum conservation in physics engines?
This article does not provide a direct comparison to existing methods for momentum conservation in physics engines. It would be helpful to understand the specific advantages and differences this technology offers compared to traditional approaches.
What are the potential limitations or challenges of implementing this technology in real-world applications?
The article does not address any potential limitations or challenges that may arise when implementing this technology in real-world applications. Understanding these factors could provide insights into the practicality and feasibility of adopting this innovation.
Original Abstract Submitted
systems and methods herein address momentum conservation in physics engines using one or more processing units to simulate an articulated body based at least on an adjustment to a velocity that is associated with a root link of the articulated body, and using at least a change in momentum determined from one or more external forces separately from a change in momentum determined from one or more internal forces to conserve momentum within the system.