Apple inc. (20240104876). SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS simplified abstract

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SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS

Organization Name

apple inc.

Inventor(s)

Guillaume Couche of London (GB)

Jonny Yeo of London (GB)

William D. Lindmeier of San Francisco CA (US)

Tony Kobayashi of Berkeley CA (US)

SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240104876 titled 'SYSTEMS AND METHODS OF CREATING AND EDITING VIRTUAL OBJECTS USING VOXELS

Simplified Explanation

A three-dimensional computer-generated environment allows users to create virtual representations of real-world objects by tracing contours and manipulating voxels within the environment using input devices.

  • Users can create virtual representations of real-world objects by tracing contours with input devices.
  • Virtual representations can include voxels that users can edit or manipulate by depositing or removing voxels within the environment.
  • Inputs can be provided through various sources, such as hand gestures, detected by additional sensors or devices.

Potential Applications

The technology can be used in various industries such as:

  • 3D modeling and design
  • Virtual reality and augmented reality applications
  • Gaming and entertainment

Problems Solved

This technology helps in:

  • Creating accurate virtual representations of real-world objects
  • Allowing users to manipulate and edit virtual objects easily
  • Providing a more intuitive way to interact with computer-generated environments

Benefits

The benefits of this technology include:

  • Enhanced user experience in creating virtual objects
  • Improved accuracy in virtual object representation
  • Increased efficiency in 3D modeling and design processes

Potential Commercial Applications

This technology can be applied in:

  • Software development for 3D modeling and design tools
  • Virtual reality and augmented reality applications for various industries
  • Gaming and entertainment software development

Possible Prior Art

Prior art may include:

  • Existing 3D modeling software with voxel editing capabilities
  • Virtual reality applications with object manipulation features

Unanswered Questions

How does this technology compare to traditional 3D modeling techniques?

This article does not provide a direct comparison between this technology and traditional 3D modeling techniques. It would be interesting to see a side-by-side analysis of the advantages and disadvantages of each approach.

What are the potential limitations of using hand gestures as input sources?

The article mentions that inputs can be provided through hand gestures, but it does not discuss any potential limitations or challenges associated with this input method. It would be helpful to understand any constraints or issues users may face when using hand gestures for interaction.


Original Abstract Submitted

a three-dimensional computer-generated environment can be presented to a user. the user can create a virtual representation of a real-world object within the computer-generated environment by directing an input device towards the real-world object and tracing contours of the real-world object. the virtual representation can include voxels. the user can edit the virtual representation or create a new virtual object formed of voxels by depositing or removing voxels at virtual locations within the computer-generated environment based on selection inputs, release inputs, and optionally movement inputs detected by the input device. in some cases, the user can provide inputs via another input source, such as a hand of the user, that are detected by additional sensors or devices.