Apple inc. (20240094866). Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments simplified abstract
Contents
- 1 Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.10 Original Abstract Submitted
Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments
Organization Name
Inventor(s)
Stephen O. Lemay of Palo Alto CA (US)
Gregg S. Suzuki of Daly City CA (US)
Matthew J. Sundstrom of Campbell CA (US)
Jonathan Ive of San Francisco CA (US)
Jeffrey M. Faulkner of San Francisco CA (US)
Jonathan R. Dascola of San Francisco CA (US)
William A. Sorrentino, Iii of Mill Valley CA (US)
Kristi E.S. Bauerly of Los Altos CA (US)
Giancarlo Yerkes of San Francisco CA (US)
Peter D. Anton of Portola Valley CA (US)
Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240094866 titled 'Devices, Methods, and Graphical User Interfaces for Displaying Applications in Three-Dimensional Environments
Simplified Explanation
The abstract describes a computer system that can transfer the display of an application from a user's palm to a nearby surface in response to a user input. This allows for a seamless transition of the application interface between different locations and orientations.
- The computer system displays a user interface on a palm and can transfer it to a nearby surface.
- The system detects user input requesting the transfer of the display.
- The display is adjusted in size and orientation to match the new surface.
- The new display position is defined by the proximity of the surface to the user's viewpoint.
Potential Applications
This technology could be applied in various fields such as:
- Augmented reality applications
- Interactive displays in public spaces
- Smart home devices
Problems Solved
This technology solves the following problems:
- Seamless transition of user interfaces between different locations
- Enhanced user experience in interacting with applications
- Efficient use of display space in various environments
Benefits
The benefits of this technology include:
- Improved user interaction with applications
- Flexibility in displaying interfaces on different surfaces
- Enhanced user experience in augmented reality environments
Potential Commercial Applications
The potential commercial applications of this technology include:
- Interactive advertising displays
- Smart furniture with integrated displays
- Educational tools for interactive learning experiences
Possible Prior Art
One possible prior art for this technology could be the use of gesture recognition systems in interactive displays to detect user inputs and adjust the display accordingly.
What are the technical specifications of the computer system described in the abstract?
The abstract does not provide specific technical specifications of the computer system, such as hardware requirements or software components.
How does the system determine the orientation of the surface for displaying the application interface?
The abstract does not detail how the system determines the orientation of the surface for displaying the application interface.
Original Abstract Submitted
a computer system displays a first view of a user interface of a first application with a first size at a first position corresponding to a location of at least a portion of a palm that is currently facing a viewpoint corresponding to a view of a three-dimensional environment provided via a display generation component. while displaying the first view, the computer system detects a first input that corresponds to a request to transfer display of the first application from the palm to a first surface that is within a first proximity of the viewpoint. in response to detecting the first input, the computer system displays a second view of the user interface of the first application with a second size and an orientation that corresponds to the first surface at a second position defined by the first surface.
- Apple inc.
- Stephen O. Lemay of Palo Alto CA (US)
- Gregg S. Suzuki of Daly City CA (US)
- Matthew J. Sundstrom of Campbell CA (US)
- Jonathan Ive of San Francisco CA (US)
- Jeffrey M. Faulkner of San Francisco CA (US)
- Jonathan R. Dascola of San Francisco CA (US)
- William A. Sorrentino, Iii of Mill Valley CA (US)
- Kristi E.S. Bauerly of Los Altos CA (US)
- Giancarlo Yerkes of San Francisco CA (US)
- Peter D. Anton of Portola Valley CA (US)
- G06F3/04815
- G06F3/01
- G06F3/04845
- G06F3/0485
- G06F3/04883