Meta platforms technologies, llc (20240096033). TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY simplified abstract
Contents
- 1 TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Potential Applications
- 1.6 Problems Solved
- 1.7 Benefits
- 1.8 Potential Commercial Applications
- 1.9 Possible Prior Art
- 1.9.1 Unanswered Questions
- 1.9.2 How does this technology handle privacy and data security concerns in creating and controlling avatars in an ER environment?
- 1.9.3 What are the limitations of this technology in terms of creating realistic avatars and controlling their movements in an ER environment?
- 1.10 Original Abstract Submitted
TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY
Organization Name
meta platforms technologies, llc
Inventor(s)
Saransh Solanki of Seattle WA (US)
TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240096033 titled 'TECHNOLOGY FOR CREATING, REPLICATING AND/OR CONTROLLING AVATARS IN EXTENDED REALITY
Simplified Explanation
The technology described in the patent application involves creating, replicating, and controlling avatars in an extended-reality (ER) environment. This includes generating copies of user representations or objects in the ER environment, recording graphical representations, producing new avatars, and controlling these representations within the ER environment.
- Methods, devices, and systems are used to create, replicate, and control avatars in an ER environment.
- The technology allows for the movement of avatars within the ER environment while performing actions and producing sounds based on recorded graphical representations.
Potential Applications
The technology could be applied in virtual reality gaming, virtual meetings, virtual training simulations, and virtual tours.
Problems Solved
This technology solves the problem of creating realistic avatars in an ER environment and controlling their movements and actions based on recorded graphical representations.
Benefits
The benefits of this technology include enhanced user experiences in virtual environments, improved interaction with virtual objects, and increased immersion in virtual reality scenarios.
Potential Commercial Applications
Potential commercial applications of this technology include virtual reality gaming platforms, virtual reality training programs, virtual reality marketing experiences, and virtual reality social networking platforms.
Possible Prior Art
One possible prior art for this technology could be existing virtual reality systems that allow users to create and control avatars in virtual environments.
Unanswered Questions
How does this technology handle privacy and data security concerns in creating and controlling avatars in an ER environment?
The technology described in the patent application focuses on the technical aspects of creating and controlling avatars in an ER environment. However, it does not address the potential privacy and data security concerns that may arise from recording and replicating user representations in virtual environments.
What are the limitations of this technology in terms of creating realistic avatars and controlling their movements in an ER environment?
While the technology described in the patent application enables the creation and control of avatars in an ER environment, there may be limitations in terms of the realism of the avatars and the accuracy of their movements. Further research and development may be needed to address these limitations and improve the overall user experience in virtual reality environments.
Original Abstract Submitted
a technology for creating, replicating and/or controlling avatars in an extended-reality (er) environment can include methods, extended-reality-compatible devices, and/or systems configured to generate, e.g., via an er-compatible device, a copy of a representation of a user, e.g., a primary avatar, and/or an object in an er environment, to initiate a recording of the graphical representation of the user or object according to a schema; to produce a copy of the recording of the graphical representation of the user as a new graphical representation of the user, e.g., a new avatar, in the er environment; and to control the new graphical representation of the user at a first location in the er environment. in examples, the technology enables moving the graphical representation of the user around the er environment while the new graphical representation of the user performs motion and/or produces sound from the copy of the recording.