SONY INTERACTIVE ENTERTAINMENT INC. (20240375014). AUTO CAPTURING OF COMPUTER GAME VIDEO TO GENERATE ADDITIONAL VIDEO simplified abstract

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AUTO CAPTURING OF COMPUTER GAME VIDEO TO GENERATE ADDITIONAL VIDEO

Organization Name

SONY INTERACTIVE ENTERTAINMENT INC.

Inventor(s)

Ramana Prakash of San Mateo CA (US)

AUTO CAPTURING OF COMPUTER GAME VIDEO TO GENERATE ADDITIONAL VIDEO - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240375014 titled 'AUTO CAPTURING OF COMPUTER GAME VIDEO TO GENERATE ADDITIONAL VIDEO

    • Simplified Explanation:**

The patent application discusses the automatic capture of computer game videos for generating additional gaming-related content, such as debugging problematic portions of games or showcasing extraordinary gaming performance.

    • Key Features and Innovation:**
  • Automatic capture of game videos for debugging and development purposes.
  • Generation of new video versions of games to address problematic areas.
  • Use of captured game footage to create videos highlighting special gaming performance.
    • Potential Applications:**

This technology can be used in the gaming industry for debugging games, improving gameplay experiences, and creating promotional content showcasing exceptional gaming skills.

    • Problems Solved:**

This technology addresses the need for efficient debugging of computer games, enhancing gameplay experiences, and creating engaging content for players and developers.

    • Benefits:**
  • Improved game development process through automatic video capture.
  • Enhanced gaming experiences for players.
  • Creation of engaging promotional content for games.
    • Commercial Applications:**

The technology can be utilized by game developers to enhance game development processes, improve player experiences, and create marketing materials to attract a wider audience.

    • Questions about the Technology:**

1. How does automatic video capture benefit game developers and players? 2. What are the potential uses of generated gaming-related videos beyond debugging and showcasing performance?


Original Abstract Submitted

a computer game video may be automatically captured and used for generating additional video related to gaming which can be beneficial to both game developers and to players. for example, automatically captured game video may be used for debugging and development purposes so that problematic portions of computer games are altered to remove the problems by generating new video versions of the games. in addition or alternatively, portions of games may be automatically captured and used to generate videos exhibiting special or extraordinary gaming performance.