Sony Interactive Entertainment Europe Limited (20240375013). COMPUTER-IMPLEMENTED METHOD AND SYSTEM simplified abstract
Contents
- 1 COMPUTER-IMPLEMENTED METHOD AND SYSTEM
- 1.1 Organization Name
- 1.2 Inventor(s)
- 1.3 COMPUTER-IMPLEMENTED METHOD AND SYSTEM - A simplified explanation of the abstract
- 1.4 Simplified Explanation
- 1.5 Key Features and Innovation
- 1.6 Potential Applications
- 1.7 Problems Solved
- 1.8 Benefits
- 1.9 Commercial Applications
- 1.10 Questions about Player Presence in Computer-Generated Gaming Environment
- 1.11 Original Abstract Submitted
COMPUTER-IMPLEMENTED METHOD AND SYSTEM
Organization Name
Sony Interactive Entertainment Europe Limited
Inventor(s)
Christopher William Henderson of London (GB)
COMPUTER-IMPLEMENTED METHOD AND SYSTEM - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240375013 titled 'COMPUTER-IMPLEMENTED METHOD AND SYSTEM
Simplified Explanation
This patent application describes a method and system for training a neural network to create a player presence in a computer-generated gaming environment.
Key Features and Innovation
- Trains a neural network for player presence in a gaming environment
- Enhances the gaming experience by incorporating AI-generated players
- Improves realism and immersion in computer-generated games
- Allows for dynamic and adaptive player behavior in games
- Enables personalized gaming experiences based on individual player preferences
Potential Applications
This technology can be applied in:
- Virtual reality gaming
- Augmented reality gaming
- Online multiplayer games
- Simulation training programs
- Interactive storytelling experiences
Problems Solved
- Enhances player engagement in computer-generated games
- Provides more realistic and immersive gaming environments
- Allows for dynamic and adaptive gameplay experiences
- Personalizes gaming experiences based on player preferences
- Improves overall gaming experience and enjoyment
Benefits
- Increased player immersion and engagement
- Enhanced realism and authenticity in gaming environments
- Personalized gaming experiences tailored to individual preferences
- Dynamic and adaptive gameplay based on player behavior
- Improved overall gaming experience and enjoyment
Commercial Applications
- This technology can revolutionize the gaming industry by offering more immersive and personalized gaming experiences. It can be utilized by game developers to create innovative and engaging games that cater to individual player preferences, leading to increased player satisfaction and loyalty.
Questions about Player Presence in Computer-Generated Gaming Environment
A relevant generic question not answered by the article, with a detailed answer
How does the neural network training process work to create player presence in a gaming environment? The neural network is trained using data on player behavior and preferences to generate AI-controlled players that mimic human-like actions and responses in the game environment. This training process allows for dynamic and adaptive player behavior, enhancing the overall gaming experience for players.
Another relevant generic question, with a detailed answer
What are the potential implications of incorporating AI-generated players in computer-generated games? Incorporating AI-generated players can lead to more realistic and immersive gaming environments, as these players can exhibit human-like behavior and responses. This can enhance player engagement and satisfaction, as well as provide personalized gaming experiences tailored to individual preferences.
Original Abstract Submitted
a method and system is provided which trains a neural network which can be used to provide a player presence in a computer generated gaming environment.