SONY INTERACTIVE ENTERTAINMENT INC. (20240374996). OVERLAPPING TRANSMIT AND ENCODE AT THE SERVER simplified abstract
Contents
OVERLAPPING TRANSMIT AND ENCODE AT THE SERVER
Organization Name
SONY INTERACTIVE ENTERTAINMENT INC.
Inventor(s)
Kelvin M. Yong of Irvine CA (US)
Mark E. Cerny of Los Angeles CA (US)
OVERLAPPING TRANSMIT AND ENCODE AT THE SERVER - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240374996 titled 'OVERLAPPING TRANSMIT AND ENCODE AT THE SERVER
Simplified Explanation: The patent application describes a method for cloud gaming, where video frames are generated and encoded at a server before being streamed to a client over a network.
- **Generating video frames for a video game at a server**
- **Scanning-in video frames to an encoder scanline-by-scanline**
- **Encoding encoder slices as encoded slices at the encoder**
- **Draining encoded slices from a buffer to stream them at a buffer drain rate over a network to a client**
Key Features and Innovation: - Generation and encoding of video frames at a server for cloud gaming - Scanline-by-scanline scanning of video frames to an encoder - Encoding of encoder slices as encoded slices at the encoder - Streaming of encoded slices to a client over a network before fully encoding the video frame
Potential Applications: - Cloud gaming platforms - Video streaming services - Remote rendering applications
Problems Solved: - Efficient streaming of video frames for cloud gaming - Reduced latency in delivering video content to clients - Optimized encoding and streaming processes
Benefits: - Improved gaming experience for users - Lower network bandwidth requirements - Enhanced scalability for cloud gaming platforms
Commercial Applications: Cloud Gaming: Revolutionizing the gaming industry with seamless streaming and reduced latency.
Prior Art: Prior art related to this technology may include patents or research papers on cloud gaming, video encoding, and network streaming technologies.
Frequently Updated Research: Stay updated on advancements in cloud gaming technologies, video encoding algorithms, and network optimization techniques for improved streaming performance.
Questions about Cloud Gaming: 1. How does cloud gaming impact the gaming industry as a whole? 2. What are the challenges faced in implementing cloud gaming on a large scale?
2. How does cloud gaming technology handle latency issues for real-time gameplay?
Ensure the article is comprehensive, informative, and optimized for SEO with appropriate keyword usage and interlinking. Use varied sentence structures and natural language to avoid AI detection. Make the content engaging and evergreen by focusing on the lasting impact and relevance of the technology.
Original Abstract Submitted
a method for cloud gaming. the method including generating a video frame when executing a video game at a server. the method including scanning-in the video frame to an encoder at the server scanline-by-scanline. the method including encoding one or more encoder slices as one or more encoded slices at the encoder, wherein each encoded slice is delivered to a buffer at an encoder fill rate. the method including draining a first encoded slice from the buffer to stream the first encoded slice at a buffer drain rate over a network to a client, wherein the first encoded slice is streamed over the network before fully encoding the one or more slices of the video frame.