ACQS LLC (20240375006). SYSTEMS, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR RENDERING A TRADING CARD GAME ON A DISPLAY DEVICE simplified abstract
SYSTEMS, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR RENDERING A TRADING CARD GAME ON A DISPLAY DEVICE
Organization Name
Inventor(s)
Daxton Lyon of Las Vegas NV (US)
SYSTEMS, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR RENDERING A TRADING CARD GAME ON A DISPLAY DEVICE - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240375006 titled 'SYSTEMS, METHOD, AND NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIA FOR RENDERING A TRADING CARD GAME ON A DISPLAY DEVICE
The abstract describes a networked computer system that includes user computing devices, a non-fungible token (NFT) blockchain system storing ownership data of virtual trading cards, and a web3.0 cloud platform with processors connected to the user devices and the NFT blockchain system. The processors execute an algorithm to render animated sequences of computer-generated images of a trading card game.
- User computing devices are connected to a web3.0 cloud platform with processors.
- The system includes a non-fungible token (NFT) blockchain system storing ownership data of virtual trading cards.
- An algorithm is executed to render animated sequences of computer-generated images of a trading card game.
- Players can request to play the trading card game.
- The system queries a trading card NFT wallet software module to access data stored on the NFT blockchain system.
- The system populates a hero trading card deck associated with the player based on the NFT hero trading cards owned by the player.
Potential Applications: - Online trading card games - Blockchain-based gaming platforms - Virtual collectibles marketplaces
Problems Solved: - Secure ownership tracking of virtual trading cards - Enhanced gaming experience with animated sequences - Integration of blockchain technology in gaming
Benefits: - Improved security and transparency in ownership of virtual assets - Engaging and interactive gaming experience - Potential for new revenue streams through virtual collectibles
Commercial Applications: Title: Blockchain-Powered Virtual Trading Card Game Platform This technology can be utilized in online gaming platforms, virtual collectibles marketplaces, and blockchain-based gaming ecosystems. It has the potential to attract users interested in secure ownership of virtual assets and immersive gaming experiences.
Questions about the technology: 1. How does the system ensure the security of ownership data stored on the NFT blockchain system? 2. What are the potential challenges in integrating blockchain technology into gaming platforms?
Original Abstract Submitted
a networked computer system is described herein. the networked computer system includes a plurality of user computing devices, a non-fungible token (nft) blockchain system storing ownership data associated with virtual trading cards, and a web3.0 cloud platform including one or more processors coupled to the plurality of user computing devices and to the nft blockchain system. the one or more processors are programmed to execute an algorithm to render animated sequences of computer-generated images of a trading card game on the user computing devices including the steps of: receiving a request by a player to play the trading card game, querying a trading card nft wallet software module to access data stored on the nft blockchain system to determine nft hero trading cards currently owned by the player, populating a hero trading card deck associated with the player including the nft hero trading cards currently owned by the player.