VIBES & LOGIC, INC. (20240379113). SYSTEMS AND METHODS FOR AN IMMERSIVE AUDIO EXPERIENCE simplified abstract
Contents
SYSTEMS AND METHODS FOR AN IMMERSIVE AUDIO EXPERIENCE
Organization Name
Inventor(s)
Ivan Todorov of Los Angeles CA (US)
Matt Zeiger of Leander TX (US)
Grant Skinner of Edmonton (CA)
SYSTEMS AND METHODS FOR AN IMMERSIVE AUDIO EXPERIENCE - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240379113 titled 'SYSTEMS AND METHODS FOR AN IMMERSIVE AUDIO EXPERIENCE
- Simplified Explanation:**
The patent application describes a media file that enables the creation of an immersive audio experience by including stem PCM data for audio tracks, vibe data defining relationships between audio/visual fixtures and PCM data, and visualization instructions for the fixtures.
- Key Features and Innovation:**
- Media file includes stem PCM data for audio tracks
- Vibe data defines relationships between audio/visual fixtures and PCM data
- Visualization instructions for audio/visual fixtures based on vibe data
- Potential Applications:**
This technology can be used in creating immersive audio experiences for various applications such as virtual reality, gaming, live performances, and interactive installations.
- Problems Solved:**
The technology solves the problem of synchronizing audio and visual elements in immersive experiences, providing a more cohesive and engaging user experience.
- Benefits:**
- Enhanced immersive audio experiences
- Seamless synchronization of audio and visual elements
- Improved user engagement and interaction
- Commercial Applications:**
- Virtual reality experiences
- Gaming industry for enhanced audio effects
- Live performances and concerts
- Interactive installations for events and exhibitions
- Questions about the Technology:**
1. How does the media file synchronize audio and visual elements in immersive experiences? 2. What are the potential applications of this technology beyond entertainment industries?
- Frequently Updated Research:**
There may be ongoing research in the field of immersive audio experiences and audio/visual synchronization techniques that could be relevant to this technology.
Original Abstract Submitted
a media file for use in creating an immersive audio experience the media file includes stem pulse-code modulation (pcm) data corresponding to at least one instrument type of one or more instrument types for an audio track. the media file includes vibe data, including one or more binding objects that define a relationship between one or more audio/visual (a/v) fixture capabilities and the stem pcm data of the audio track, and one or more rule objects that define when during the audio track to apply the one or more binding objects. the media file includes visualization instructions for one or more a/v fixtures, the visualization instructions based on the vibe data.