IGT (20240378950). VIDEO LOTTERY TERMINAL GAMES DESIGNED FOR VISUALLY IMPAIRED PLAYERS simplified abstract
Contents
VIDEO LOTTERY TERMINAL GAMES DESIGNED FOR VISUALLY IMPAIRED PLAYERS
Organization Name
Inventor(s)
Stefan Keilwert of St. Josef (AT)
VIDEO LOTTERY TERMINAL GAMES DESIGNED FOR VISUALLY IMPAIRED PLAYERS - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240378950 titled 'VIDEO LOTTERY TERMINAL GAMES DESIGNED FOR VISUALLY IMPAIRED PLAYERS
The present disclosure pertains to a gaming system, device, and method that support a self-evolving, AI-based player and other behaviors. The system, device, and method analyze audio information associated with the current game state during a gaming session to predict a game state, compare it with the current state, determine differences, select modifications to the audio output of the game, and iteratively refine the game model to minimize differences.
- Analyzes audio information to predict and modify game states
- Utilizes AI-based player behaviors
- Iteratively refines the game model over time
- Minimizes differences between predicted and actual game states
- Supports self-evolving gaming experiences
Potential Applications: This technology can be applied in the development of advanced gaming systems, virtual reality environments, and interactive entertainment platforms.
Problems Solved: - Enhances player experience by dynamically adjusting game audio - Provides a more immersive and engaging gaming environment - Supports the evolution of AI-based player behaviors
Benefits: - Improved gaming experience - Enhanced player engagement - Dynamic and adaptive gameplay
Commercial Applications: This technology can be utilized in the gaming industry to create innovative and interactive gaming experiences that cater to the evolving preferences of players.
Prior Art: Researchers can explore prior art related to AI-based gaming systems, audio analysis in gaming, and player behavior prediction technologies.
Frequently Updated Research: Stay updated on advancements in AI-based gaming systems, audio processing technologies, and player behavior analysis for gaming applications.
Questions about AI in Gaming: 1. How does this technology enhance the gaming experience for players? 2. What are the potential implications of using AI-based player behaviors in gaming environments?
Original Abstract Submitted
the present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, ai-based player and other behaviors. the gaming system, device, and method receive audio information associated with a current game state of a game during a gaming session; predict a game state based on the audio information; compare the predicted game state with the current game state to determine a set of differences between the predicted game state and the current game state; based on the determined set of differences, select, from a plurality of possible sets of modifications, a set of modifications to an audio output of a game in a gaming session; modify the audio output of the game in accordance with the selected set of modifications; and over successive time intervals, iteratively perform the predict, compare, select and modify operations to provide a game model substantially minimizing the determined set of differences.