Nevermind Capital LLC (20240380989). METHODS AND APPARATUS FOR ENCODING, COMMUNICATING AND/OR USING IMAGES simplified abstract
Contents
METHODS AND APPARATUS FOR ENCODING, COMMUNICATING AND/OR USING IMAGES
Organization Name
Inventor(s)
Ramesh Panchagnula of Irvine CA (US)
David Cole of Aliso Viejo CA (US)
Alan Moss of Laguna Beach CA (US)
METHODS AND APPARATUS FOR ENCODING, COMMUNICATING AND/OR USING IMAGES - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240380989 titled 'METHODS AND APPARATUS FOR ENCODING, COMMUNICATING AND/OR USING IMAGES
Simplified Explanation: The patent application describes methods and apparatus for capturing, communicating, and using image data to support virtual reality experiences. It involves capturing high-resolution images at a lower frame rate, applying interpolation to generate interpolated frames, and communicating the frames to a playback device for a smoother viewing experience.
- Cameras capture high-resolution images at a slower frame rate than playback.
- Interpolation is used to generate interpolated frames for a higher playback frame rate.
- Captured frames and interpolated frame information are communicated to the playback device.
- Interpolation is based on motion and lens field of view information.
- Efficient bandwidth use is achieved by communicating a small amount of interpolated frame data compared to captured frame data.
Potential Applications: 1. Virtual reality gaming experiences. 2. Immersive virtual tours of real estate properties. 3. Training simulations for various industries. 4. Interactive educational content for students. 5. Live streaming events in virtual reality.
Problems Solved: 1. Bandwidth efficiency in transmitting high-resolution image data. 2. Providing a smoother viewing experience with interpolated frames. 3. Enhancing the realism of virtual reality content. 4. Optimizing camera performance for virtual reality applications. 5. Improving the overall quality of virtual reality experiences.
Benefits: 1. Enhanced visual quality in virtual reality content. 2. Reduced bandwidth requirements for transmitting image data. 3. Smoother playback experience for users. 4. Increased realism and immersion in virtual reality environments. 5. Improved performance of cameras in capturing high-resolution images.
Commercial Applications: The technology can be used in virtual reality gaming, real estate marketing, training simulations, educational content creation, and live event streaming. It has implications for the entertainment, real estate, education, and broadcasting industries.
Questions about Virtual Reality Image Data Technology: 1. How does the interpolation process improve the viewing experience in virtual reality? 2. What are the key factors considered in selecting segments for interpolation in the captured frames?
Frequently Updated Research: Ongoing research in virtual reality technology focuses on improving image capture techniques, enhancing interpolation algorithms, and optimizing bandwidth usage for transmitting image data in virtual reality applications.
Original Abstract Submitted
methods and apparatus for capturing, communicating and using image data to support virtual reality experiences are described. images, e.g., frames, are captured at a high resolution but lower frame rate than is used for playback. interpolation is applied to captured frames to generate interpolated frames. captured frames, along with interpolated frame information, are communicated to the playback device. the combination of captured and interpolated frames correspond to a second frame playback rate which is higher than the image capture rate. cameras operate at a high image resolution but slower frame rate than images could be captured with the same cameras at a lower resolution. interpolation is performed prior to delivery to the user device with segments to be interpolated being selected based on motion and/or lens fov information. a relatively small amount of interpolated frame data is communicated compared to captured frame data for efficient bandwidth use.