Unknown Organization (20240379215). VR TRAINING AND TREATMENT SYSTEM AND METHOD THEREOF simplified abstract

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VR TRAINING AND TREATMENT SYSTEM AND METHOD THEREOF

Organization Name

Unknown Organization

Inventor(s)

Kryn Mcclain of Reading PA (US)

VR TRAINING AND TREATMENT SYSTEM AND METHOD THEREOF - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240379215 titled 'VR TRAINING AND TREATMENT SYSTEM AND METHOD THEREOF

The abstract describes an information processing apparatus that utilizes a virtual reality (VR) headset to display predefined training modules and generate module-specific VR environments based on user selection.

  • The processing circuitry is coupled to a VR headset.
  • It displays a set of predefined training modules in a VR environment.
  • Users select at least one training module from the set.
  • Based on the selection, it generates a module-specific VR environment using pre-recorded live footage associated with the selected training module.

Potential Applications: - Training and education in immersive VR environments. - Skill development in various fields such as healthcare, engineering, and aviation. - Enhancing user engagement and learning retention through interactive VR experiences.

Problems Solved: - Providing personalized training experiences in VR. - Improving user motivation and interest in training programs. - Enhancing the effectiveness of training through immersive environments.

Benefits: - Customized learning experiences for users. - Increased engagement and retention of training material. - Realistic and interactive training simulations.

Commercial Applications: Title: "Immersive Training Solutions for Enhanced Learning Experiences" This technology can be used in industries such as education, corporate training, and professional development to offer immersive and effective training programs. It can also be integrated into VR gaming applications for interactive and engaging experiences.

Prior Art: Further research can be conducted in the field of VR training applications, immersive learning environments, and personalized training modules to explore existing technologies and innovations in this area.

Frequently Updated Research: Stay updated on advancements in VR technology, interactive training simulations, and user experience design to enhance the effectiveness of immersive training solutions.

Questions about VR Training Technology: 1. How does personalized VR training compare to traditional training methods?

  - Personalized VR training offers a more engaging and interactive learning experience compared to traditional methods, leading to higher retention rates and improved skill development.

2. What are the potential challenges in implementing VR training solutions in various industries?

  - Challenges may include initial setup costs, content creation, and ensuring compatibility with existing training programs.


Original Abstract Submitted

disclosed is an information processing apparatus that includes processing circuitry that is coupled to a virtual reality (vr) headset. the processing circuitry is configured to (i) display, by way of the vr headset, a set of predefined training modules within a vr environment such that upon display of the set of training modules, the first user selects at least one training module of the set of training modules and (ii) generate, based on the selected at least one training module of the set of training modules, a module specific vr environment for the first user such that the module specific vr environment is generated by way of a pre-recorded live footage that is associated with the selected at least one training module of the set of training modules.