Samsung Electronics Co., Ltd. (20240378820). EFFICIENT DEPTH-BASED VIEWPOINT MATCHING AND HEAD POSE CHANGE COMPENSATION FOR VIDEO SEE-THROUGH (VST) EXTENDED REALITY (XR) simplified abstract

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EFFICIENT DEPTH-BASED VIEWPOINT MATCHING AND HEAD POSE CHANGE COMPENSATION FOR VIDEO SEE-THROUGH (VST) EXTENDED REALITY (XR)

Organization Name

Samsung Electronics Co., Ltd.

Inventor(s)

Yingen Xiong of Mountain View CA (US)

EFFICIENT DEPTH-BASED VIEWPOINT MATCHING AND HEAD POSE CHANGE COMPENSATION FOR VIDEO SEE-THROUGH (VST) EXTENDED REALITY (XR) - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240378820 titled 'EFFICIENT DEPTH-BASED VIEWPOINT MATCHING AND HEAD POSE CHANGE COMPENSATION FOR VIDEO SEE-THROUGH (VST) EXTENDED REALITY (XR)

The abstract describes a patent application for a video see-through (VST) extended reality (XR) device that includes a see-through camera, a display panel, and at least one processing device. The processing device is configured to capture an image frame of a three-dimensional (3D) scene, identify a depth-based transformation in 3D space, transform the image frame based on the depth-based transformation, and present the transformed image frame on the display panel. The depth-based transformation provides viewpoint matching, parallax correction, and compensation for changes in head poses.

  • See-through camera captures image frame of 3D scene
  • Processing device identifies depth-based transformation in 3D space
  • Image frame is transformed based on depth-based transformation
  • Transformed image frame is presented on display panel
  • Depth-based transformation provides viewpoint matching, parallax correction, and compensation for changes in head poses

Potential Applications: - Augmented reality experiences - Virtual reality simulations - Training and education programs - Remote assistance and collaboration tools

Problems Solved: - Improving realism and accuracy in XR experiences - Enhancing user immersion and interaction - Addressing challenges in displaying 3D content in real-time

Benefits: - Enhanced user experience - Improved depth perception - Increased realism and accuracy - Seamless integration of virtual and real-world elements

Commercial Applications: Title: "Revolutionizing Extended Reality Experiences with VST Technology" This technology can be used in industries such as gaming, entertainment, healthcare, architecture, and engineering to create immersive and interactive XR applications. It can also be utilized in training simulations, remote assistance tools, and virtual meetings.

Questions about VST XR Technology: 1. How does the depth-based transformation improve the user experience in XR applications? 2. What are the potential limitations or challenges of implementing this technology in real-world scenarios?

Frequently Updated Research: Researchers are continuously exploring new algorithms and techniques to enhance the performance and capabilities of VST XR devices. Stay updated on the latest advancements in depth sensing, image processing, and display technologies to maximize the potential of this innovation.


Original Abstract Submitted

a video see-through (vst) extended reality (xr) device includes a see-through camera configured to capture an image frame of a three-dimensional (3d) scene, a display panel, and at least one processing device. the at least one processing device is configured to obtain the image frame, identify a depth-based transformation in 3d space, transform the image frame into a transformed image frame based on the depth-based transformation, and initiate presentation of the transformed image frame on the display panel. the depth-based transformation provides (i) viewpoint matching between a head pose of the vst xr device when the image frame is captured and a head pose of the vst xr device when the transformed image frame is presented, (ii) parallax correction between the head poses, and (iii) compensation for a change between the head poses.