Sony Interactive Entertainment Europe Limited (20240378100). Method And System For Compensating For A Crash Event During Display Of A Virtual Environment On A Virtual Reality Headset simplified abstract

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Method And System For Compensating For A Crash Event During Display Of A Virtual Environment On A Virtual Reality Headset

Organization Name

Sony Interactive Entertainment Europe Limited

Inventor(s)

Lewis Thresh of London (GB)

Christopher Buchanan of London (GB)

Method And System For Compensating For A Crash Event During Display Of A Virtual Environment On A Virtual Reality Headset - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240378100 titled 'Method And System For Compensating For A Crash Event During Display Of A Virtual Environment On A Virtual Reality Headset

Simplified Explanation: The patent application describes a method for compensating for a crash event during the display of a virtual environment on a VR headset.

  • Receiving virtual display content representing a virtual environment
  • Tracking the orientation of the VR headset
  • Rendering and displaying virtual display content according to the orientation of the VR headset during normal operation before a crash event
  • Rendering future virtual display content associated with multiple possible orientations of the VR headset
  • Detecting a crash event and preventing further rendering of virtual display content
  • Displaying a virtual display sequence based on the rendered future virtual display content after the crash event to avoid a sudden stop in the display of the virtual environment

Key Features and Innovation:

  • Method to compensate for a crash event during VR display
  • Tracking orientation of VR headset for rendering content
  • Pre-rendering future content to prevent sudden stops in display
  • Seamless transition post-crash event for uninterrupted user experience

Potential Applications:

  • Virtual reality gaming
  • Training simulations
  • Architectural walkthroughs
  • Medical procedures visualization
  • Virtual tours and experiences

Problems Solved:

  • Prevents abrupt interruptions in virtual environment display
  • Ensures a smooth transition post-crash event
  • Enhances user experience in VR environments

Benefits:

  • Improved user experience
  • Seamless display continuity
  • Enhanced safety in VR applications
  • Prevents disorientation post-crash event

Commercial Applications: Virtual reality gaming industry can benefit from this technology by providing uninterrupted gameplay experiences for users, leading to higher user satisfaction and retention rates.

Prior Art: Prior art related to this technology may include research on crash compensation methods in virtual reality systems and techniques for seamless content rendering in VR environments.

Frequently Updated Research: Researchers are constantly exploring new methods to enhance crash compensation in virtual reality systems and improve user experience in VR applications.

Questions about VR Crash Compensation: 1. How does the method prevent further rendering of virtual display content after a crash event? 2. What are the potential implications of this technology in the field of virtual reality gaming?


Original Abstract Submitted

a method for compensating for a crash event during display of a virtual environment on a virtual reality, vr, headset, the method comprising: receiving virtual display content representing a virtual environment, tracking the orientation of the vr headset, rendering and displaying virtual display content according to the orientation of the vr headset during normal operation, prior to a crash event; rendering future virtual display content associated with a plurality of possible orientations of the vr headset; detecting a crash event, preventing further rendering of virtual display content; and displaying a virtual display sequence based on the rendered future virtual display content after the crash event to prevent a sudden stop in the display of the virtual environment.