Samsung electronics co., ltd. (20240355001). DISTORTION INFORMATION FOR EACH ITERATION OF VERTICES RECONSTRUCTION simplified abstract
Contents
DISTORTION INFORMATION FOR EACH ITERATION OF VERTICES RECONSTRUCTION
Organization Name
Inventor(s)
Youngkwon Lim of McKinney TX (US)
Rajan Laxman Joshi of San Diego CA (US)
Madhukar Budagavi of Plano TX (US)
DISTORTION INFORMATION FOR EACH ITERATION OF VERTICES RECONSTRUCTION - A simplified explanation of the abstract
This abstract first appeared for US patent application 20240355001 titled 'DISTORTION INFORMATION FOR EACH ITERATION OF VERTICES RECONSTRUCTION
The patent application describes an apparatus that can receive a compressed bitstream containing a base mesh sub-bitstream and decode multiple submeshes from it. The processor in the apparatus can subdivide a submesh based on a subdivision iteration count to create at least one subdivided submesh. This process involves determining vertex positions using distortion information between the original submesh and the base mesh at each subdivision iteration. The processor can then reconstruct a portion of a mesh-frame using the vertex positions of the subdivided submesh.
- Communication interface receives compressed bitstream
- Processor decodes multiple submeshes from base mesh sub-bitstream
- Subdivides submesh based on subdivision iteration count
- Determines vertex positions using distortion information
- Reconstructs portion of mesh-frame using vertex positions
Potential Applications: - 3D modeling and animation software - Virtual reality and augmented reality applications - Video game development - Medical imaging and simulations - Engineering and architectural design
Problems Solved: - Efficient compression and transmission of 3D mesh data - Accurate subdivision of submeshes for detailed rendering - Real-time reconstruction of mesh-frames for interactive applications
Benefits: - Improved visual quality in graphics applications - Reduced data size for faster transmission and storage - Enhanced realism in virtual environments - Streamlined development process for 3D content creation - Increased performance in interactive simulations
Commercial Applications: Title: Advanced 3D Mesh Compression and Reconstruction Technology This technology can be utilized in industries such as entertainment (gaming, animation), healthcare (medical imaging), architecture, engineering, and virtual reality experiences. It offers a competitive edge by improving visual fidelity, reducing data size, and enhancing user experiences.
Questions about 3D Mesh Compression and Reconstruction Technology:
1. How does this technology impact the efficiency of 3D content creation? This technology streamlines the process by enabling detailed subdivision and reconstruction of 3D meshes, leading to improved visual quality and realism in applications.
2. What are the potential cost-saving benefits for industries implementing this technology? Industries can save costs on data storage and transmission by utilizing compressed 3D mesh data, leading to faster processing times and reduced bandwidth requirements.
Original Abstract Submitted
an apparatus includes a communication interface configured to receive a compressed bitstream including a base mesh sub-bitstream and a processor operably coupled to the communication interface. the processor is configured to decode a plurality of submeshes from the base mesh sub-bitstream. the processor is also configured to subdivide a submesh of the plurality of submeshes according to a subdivision iteration count to generate at least one subdivided submesh, including determine a number of vertex positions for the at least one subdivided submesh by use of a number of vertices associated with an original submesh and by use of distortion information between the original submesh and a base mesh at each subdivision iteration associated with the subdivision iteration count. the processor is also configured to reconstruct at least a portion of a mesh-frame using the vertex positions corresponding to the at least one subdivided submesh.