Samsung electronics co., ltd. (20240353990). ELECTRONIC DEVICE AND ELECTRONIC DEVICE CONTROL METHOD simplified abstract

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ELECTRONIC DEVICE AND ELECTRONIC DEVICE CONTROL METHOD

Organization Name

samsung electronics co., ltd.

Inventor(s)

Seongjoo Han of Suwon-si (KR)

Jongyoub Ryu of Suwon-si (KR)

Woocheol Shin of Suwon-si (KR)

ELECTRONIC DEVICE AND ELECTRONIC DEVICE CONTROL METHOD - A simplified explanation of the abstract

This abstract first appeared for US patent application 20240353990 titled 'ELECTRONIC DEVICE AND ELECTRONIC DEVICE CONTROL METHOD

The abstract describes an electronic device that can display virtual reality content, track a user's gaze direction, identify points in the virtual reality environment, display objects accordingly, and interact with virtual objects based on user commands.

  • The device includes a sensor, display, and processor for controlling the display.
  • It can display virtual reality content based on the user's gaze direction.
  • The device can identify points in the virtual reality environment and display objects at those points.
  • It can determine the distance between the user and identified points.
  • The device can interact with virtual objects based on user commands while displaying other objects in the virtual reality environment.

Potential Applications: - Virtual reality gaming - Training simulations - Architectural visualization - Medical training and simulations

Problems Solved: - Enhancing user interaction in virtual reality environments - Improving user engagement and immersion - Providing more intuitive controls in virtual reality experiences

Benefits: - Enhanced user experience in virtual reality - Improved realism and immersion - More interactive and engaging virtual reality content

Commercial Applications: Title: "Enhancing User Interaction in Virtual Reality Environments" This technology can be used in various industries such as gaming, training simulations, and architectural visualization to provide a more immersive and interactive experience for users. It can also be applied in medical training and simulations to enhance learning and skill development.

Questions about the technology: 1. How does this technology improve user interaction in virtual reality environments? - This technology enhances user interaction by tracking gaze direction, identifying points in the virtual reality environment, and allowing users to interact with virtual objects based on their commands. 2. What are the potential commercial applications of this technology? - The potential commercial applications include virtual reality gaming, training simulations, architectural visualization, and medical training and simulations.


Original Abstract Submitted

an electronic device includes a sensor, a display, and at least one processor configured to control the display to display a virtual reality content corresponding to a virtual reality environment, identify a gaze direction of a user based on data acquired through the sensor, identify a point on the virtual reality environment based on the gaze direction, identify a distance between the user and the identified point in the virtual reality environment, control the display to display a first object at a position corresponding to the identified point in the virtual reality content, identify, based on a user command received while the first object is displayed, whether a virtual object is present within a second object positioned at the identified point in the virtual reality environment, and control the virtual object according to the user command if the virtual object being identified as present.